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A Glossary of Emergence Terms

A Brief Introduction to The Words We Use



emergence personality theory's character type babies 1-AI

About This Glossary

All successful scientific endeavors must have their own language, words which express more precisely than normal language the concepts included in the work. Usually we refer to this kind of language as "technical language." Fussy language. At the same time, technical language often does more to obscure the meaning of its science than to clarify it, and when this happens we call these words, "jargon." Fuzzy language.

The thing to keep in mind here then is, that because there will always be folks who think they know the meanings of words simply because they recognize the sound, basing a technical language on ordinary words heightens the risk people may experience the words as jargon. If you wish to avoid this, then you need to remain faithful to the root of the word glossary, a Greek word which roughly transliterates to "glohsses," meaning "languages." In other words, if you treat this list of words as vocabulary from a foreign language, then chances are, you'll do quite well. This means, even when you recognize the sound of one of these words, if you treat the word as a foreign word, you'll get far more out of what you read.

Finally, please remember, these words all have roots in the English language. I've simply redefined them here so as to improve the chances they'll be understood. Hopefully these redefinements will do more to clarify than to obscure. As always, if you have questions, please do contact me.


emergence personality theory's character type babies AI-2

the mind and body of the first cell of every baby contains every color and every line . . .


A

Addiction
A specific form of compulsion wherein some person, place, activity, or thing includes within its nature the tendency to cause people to experience euphoria followed by sudden blankness. In addition, because people normally have perceptual access to only the body or mind but not both, this sequence of euphoria followed by sudden blankness causes noticeable changes in the way people sense time, either speeding it up or slowing it down.

This quality then; that people experience significant changes in the way they sense time, is the actual addictive agent. In other words, what people get addicted to is to being able to purposely alter their perception of time. Hence the two most common ways to refer to addictions are as uppers and as downers.

Expanding on this idea; how addictions change the way people sense time, we could say that the nature of all addictive agents lies somewhere on a continuum from causing an extremely accelerated sense of time to causing an extremely decelerated sense of time. Moreover, people's vulnerability to each agent is in direct proportion to the abruptness of the onset ramp of this altered sense of time.

See also euphoria, onset ramp, uppers, downers.

After Age-Seven Time
The state of personal consciousness wherein we experience multiple points on a timeline as being sequenced and related. Most children below the age of seven cannot experience time this way. Hence the name. Moreover, the significance of being able to experience after age-seven time lies primarily in the fact that without this ability, we cannot plan let alone learn from our mistakes. At the same time, with no ability to switch to before age-seven time, we cannot relax nor be spontaneous let alone be creative. Obviously then, we need access to both to have a balanced life. After Age-Seven Time is the opposite of Before Age-Seven Time.

Anchor Poles (as a fractal experience which occurs during learning)
Referring to how learning normally occurs, anchor poles are the learning we do which, after learning, remains directly and permanently accessible to us, the learning we do by emergence. This differs markedly from the learning we do by extension (the learning we can later access only by first re exposing ourselves to emergent learning and then by extending out from it) and the learning we do by momentum (the learning we can access only by recreating the momentum which led up to our having had an emergence).

See also learning and clothes lines.

Anxiety Attacks versus Panic Attacks (as a continuum for knowing the source of one's suffering)
Anxiety Attacks are rooted in severely hyper-unfocused knowing, a highly yin state in which people get over stimulated by their inability to envision someone's suffering, often their own. Panic Attacks are rooted in severely hyper-focused knowing, a highly yang state wherein people get over stimulated by their ability to envision someone's suffering.



blame is suffering disowned . . .

B

Baby Onion
The Inner Four Layers of personality. The first stage in the formation of personality. The fractal container which forms in the birth separation moment into which our life experiences get organized.

Beauty (as a mind body experience)
The meaning of sensory input acquired while experiencing a mind body connection, either intrapersonally or interpersonally, or both. This means beauty truly is in the eye of the beholder, as we must be in the right state of mind and body to see it.

An easy way to witness this state for yourself is to watch the eyes of babies for delight. Babies spend life in a mind body connection. Thus babies do not see ugliness. In fact, they can't, and when they look at us they see beauty. Unless they go blank, of course, in which case they see nothing.

As for adults, in order for us to see beauty, we too must be in this same state of mind and body; the state wherein we experience the here and now as the only moment that was, is, and ever will be. Emergence theories call this state, before age-seven time, and it accounts for the timeless quality frequently associated with witnessing beauty, including what we feel when we gaze into a baby's eyes.

Beauty is the opposite of ugliness. See also before age-seven time.

Before Age-Seven Time
The state of personal consciousness wherein we experience only the here and now. Babies are born, and spend much of their first seven years of life, in this state. The up side of being in this state is that all creativity, and spontaneity, occurs in us while we are in this state. The down side is that we can neither plan nor learn from our mistakes in this state. In addition, human beings can be injured only while in before age-seven time. Thus being in this state is what renders us vulnerable to injury. Hence the vulnerable babies have to being injured, as well as why most of our injuries occur before age seven.

The opposite of after age-seven time.

Birth Separation Moment
The actual moment in which a baby physically separates from its mother; the origin of the first four layers of personality. Thus human personality begins in this moment. Psychophysically, the birth separation moment parallels the theoretical impact of the big bang. Both initiate a period of development, the essence of which is that they transform a pre existing singularity into a series of nested transverse waves of alternating matter (yin) and energy (yang). Here the crests and troughs are the basis of all of personality, the initial four years of layer seven characteristics; character types, social priorities, decision trees, and gender types.

All this of course begs the question, who are we before this moment? Certainly, because we exist in the world, we exist as kind of being. But who? No current belief system, including the emergence theories, posits a suitable empirical answer. All that can be said is that before birth, we are an as yet unidentified entity, a two that are one to be sure, but with no usual way to refer to this state other than to say it is a pregnant mother who is both mother and baby. Clearly an inadequate description for such an important state.

Birth Separation Sequence – Perspective One (per the Consciousness Formula)
The sequence of [1] hyperawareness (the intense feeling of being connected to another and or all else while in a timeless state), [2] being startled (the intense feeling that we cease to exist and that time and or movement stops abruptly), and [3] going into shock (the intense feeling that we can exist again if only we can get someone to give us what we need).

Birth Separation Sequence – Perspective Two (per Emergence Personality Theory)
The sequence of [1] Connection (Layers 10 and 9), [2] Aloneness (Layer 8), and [3] Need (Layer 7). These four layers comprise the core four layers of the fractal container for personality, the contents of which cannot be damaged nor injured, only blocked.

Birth Separation Sequence – Perspective Three (per Emergence Therapy)
The sequence of [1] What (the intense desire to know the nature of the sensory, mind body information which just occurred), [2] Why (the intense desire to know the meaning of this sensory input) , and [3] When (the intense desire to sense of the timing of this sensory input relative to other, less intense sensory input).

Black Law, the
See the Law of Repulsion.

Blame
Blame is any statement which assigns the "cause" of suffering to a conscious being. Blame is suffering disowned. Blame is a forced response to suffering while being conscious in only one world; either only in the body, or only in the mind. See also experience, layers 4 through 2, and suffering.

Blaming by Commission
Any act wherein people disown suffering by committing an act of any kind. Thus to blame by commission is to punish, explain, and or excuse a painful occurrence by doing something.

Blaming by Omission
Any act wherein people disown suffering by omitting an act of any kind. Thus to blame by omission is to punish, explain, and or excuse a painful occurrence by not doing something.

Blank Screen Wounds
An unnatural condition wherein we can experience time passing sans the ability to visually witness what is happening. An unnatural experience wherein the screen of the mind suddenly goes blank. The opposite of a stuck clock wound.

Blind-Eye Method (the traditional method by which children get taught to read)
A four step process by which children are supposed to learn to read. In step one, children are asked to pronounce aloud what they read (recite). At the same time, they must also commit to memory (memorize) what they are pronouncing aloud (step two), because in a moment, they will need to remember (recall) what they just pronounced aloud (step three) in order to explain (interpret) what they just pronounced aloud (step four).

Teaching kids to read this way is just plain crazy. Why? For one thing, because it ignores the fact that learning to read (or learning anything else for that matter) begins with being able to picture what you are trying to learn. Unfortunately, the way in which teachers normally teach reading never mentions the need for a picture. Worse yet, this method, which I'm pejoratively referring to as the "blind-eye method," pressures kids to try to do something no human can do consciously; to simultaneously learn four reading skills at once; [1] pronunciation, [2] memorization, [3] recall, and [4] comprehension.

Blocks
In all three emergence based theories, this word is the preferred way to refer to wounds. A block (a "key plus shock") is a life specific experience wherein people cannot internally picture movement.

The word block itself refers to the idea that being startled can block our access to the visual portion of some particular set of needs. This then renders us internally blind to these needs, thus the name, blocks, short for blocked needs. That this need remains visually blocked even when we logical know it exists is what causes symptoms. In other words, because you cannot change what you cannot see, blocked need cause symptoms.

Blocks then are what underlie one of the core beliefs in Emergence Personality Theory; that while people are responsible for their wrong doings, at the same time, they are innocent. This parallels, and proves in fact, what Socrates taught about evil; that we do evil only out of ignorance and that we would not do evil given we knew the good.

Finally, when you have a block, because you cannot picture the process that leads to the outcome, accomplishing something in this particular life area feels no different than failing.

Block Markers (the 12)
The twelve fractal categories of symptoms used by Emergence Therapists to identify blocks (wounds). The twelve are:

  • Vivid Recall of a Painful Event
  • A Marked Inability to Picture a Common Everyday Childhood Event
  • Hating an Ordinary Life Event
  • Under-reacting to a Loving Event
  • Under-reacting to a Violent Event
  • Having No Choice
  • Feeling Urgency During Ordinary Life Events
  • Feeling Abandoned During Ordinary Life Events
  • Feeling Trapped During Nonviolent Life Events
  • Repeatedly Making the Same Painful Error
  • Feeling Markedly Older or Younger During Ordinary Life Events
  • Feeling Compelled to Do Ordinary Acts

Bluntness (as a part of the third sub layer of Layer 7; Decision Trees)
All people eventually develop four fractal processes with which they attempt to make decisions. Bluntness is the first of these four processes to appear and is the primary focus of decisions made from about birth to age six months. Like all decision tree processes, bluntness has four defining qualities; [1] the origin of the five senses, [2] the locus of control, [3] the direction of eye reach, and [4] the field of focus quality.

For bluntness then, [1] what is sensed forcefully enters the body (my body is the origin of my world), [2] the person's locus of control is internal (I control my world with my body), [3] the person's eye reach is outward and mental (I reach out for mental information so I can validate and test my body’s internal observations for truth), and [4] the person's interpersonal field of focus is narrowed and focused physically.

Said more succinctly, while in the bluntness portion of the decision tree process, people see their body as the source of the event, they feel like they are in control, they contrast and compare their physical insides to the mental outsides of others, and they experience a narrowed and focused scope of interpersonal physical interest.

Bluntness occupies the yang position (the upper pole; the geo-vertical south) on the divine axis of the master fractal.

Blurting
An unnaturally rapid answer or response, usually a parroted answer or a false proclamation. As a symptom, blurting is frequently seen in people with ADD, wherein it is seen as an attempt to mentally respond to questions at the same rate as mind first people.

Bobo Effect, the
The tendency in learning situations for people to assume they know the meaning of words and phrases simply because they recognize the written or aural signature of said words and phrases.

Body, the (as the physical experience of the self)
The experience of the enteric brain's attempts to resense and process what the five senses have experienced. The body occupies the yin-yang position (geo-horizontal east) on the real world axis of the master fractal, with mind being in the polar opposite, yang-yin position (geo-horizontal west), energy in the yang position (divine axis, the upper pole; the geo-vertical south), and matter in the yin position (divine axis, the lower pole; the geo-vertical north).

Body First Person
A person who experiences life first through the enteric brain (the body), then through the cranial brain (the mind). For body first people, the subjective self is located in the body and the objective self, in the mind. In other words, for body first people, the body is the watcher and the mind is what is being watched. This means body first people are naturally more skilled at body first activities (music, sports, painting, sculpture, martial arts, dance) and naturally less skilled at mind first activities (learning about or practicing psychology, politics, law, technical writing, scientific research, etc.). The opposite of being a mind first person.

In essence, being body first is comparable to being left handed. It is not an injury, but the world has a bias against it. The body first state occupies the yin position (the lower pole; the geo-vertical north) on the divine axis of the master fractal.



you cannot change what you cannot see . . .

C

Chaos
An unrecognizable pattern that always repeats differently. The converse to a fractal.

Change
Change is life without blame. This is why permanent changes in personality occur only in the Inner Layers.

Character Types
Character Types are the first differentiation to occur in human personality. Thus all human experiences are rooted in this similarity and difference. They are also the first of the four nested sub layers of Layer Seven, the layer of need, the essence of which is that they describe people's most basic urges; their urges to give or get. Here urges to get ("I need you to give to me" urges) are called "me" urges, and urges to give ("I need to give to you" urges) are called "you" urges.

In essence there are two possible character states, the me state and the you state. These two states can then manifest in four possible character type. The four possible types are; [1] One's (first year of life people), also called "Me's," [2] Two's (second year of life people), also called, "You's," [3] Three's (third year of life people), also called "Me then You's," and [4] Four's (fourth year of life people), also called "You then Me's."

The primary significance of character types is that they define how people can and cannot fit together, in essence, what kinds of relationships they can have. Here, all normal family type relationships occur between people whose character type begins with the same character state, while all normal friend type relationships occur between people whose character type starts with the opposite character state.

Finally the test for whether your character type starts in the same place as someone else or not is, do you feel any age difference? If you do, then your character types begin in the opposite place. If you don't; if you feel like there is no age difference between you (the feeling of agelessness), then your character types begin in the same place.

Character Type Babies
The baby art you see all over the Emergence Site and elsewhere. A gracious gift from Emergence Master Teacher, Austin Shaw, an award winning New York City graphic design artist.

Ch'i (also called Chi, Qi, and ki)
"Ch'i" is a metaphor for "the experience of movement." Said in other words, "ch'i" is "the nature of what happens to information while it is traveling between two connected points." Finally, said in the words people most commonly use, "ch'i" is "the flow of energy." Or expressed as a maxim for martial artists to maximize ch'i:

Where there is a right way to move,
there is a wrong way.
Where there is a wrong way to move,
there is doubt.
Where there is doubt,
there is unconsciousness.
Where there is unconsciousness,
there is no chi.

Stated in yet simpler words then, the act of measuring the rightness of a movement reduces the movement's chi. Or as Yogi Berra said, "you can't think and bat at the same time."

Classical Truth (an ideal truth)
A hypothesis, theory, belief, or idea which tests as true in all cases and at all times but which cannot actually exist in the real world. In essence, it is a hypothesis, theory, belief, or idea which tests as true in all theoretically ideal cases. Thus a classical truth is the theoretical equivalent to a fractal truth (a real world truth) and the theoretical opposite to real world statistical truth.

Examples of classical truths would be squares, circles, ovals, rectangles, cones, spirals, pyramids, cubes, all things able to be represented by linear geometry, all sequentially accessible shapes, the structure of the onion of personality, the wounding sequence, that love exists, how the nature of everything boils down to M = I (T), etc.

Clothes Lines (as a fractal which occurs during learning experiences)
Clothes lines are the learning we can access only by first recalling an anchor pole or poles. It is the learning which stretches between what is actually learned. For example, when most English speaking people are asked what letter comes before "W," they cannot answer without first resorting to the sung or spoken pattern with which they originally created the momentum leading to this learning. Thus repeating this sung or spoken pattern is what allows people access this momentum, which then leads them to arrive at the clothe line letter; "V."

That this occurs implies that we actually learn precious few things, moreover, that much of what we feel we know we can actually only parrot. This means even when we can recall enough things to pass a test, more times than not, we gain access to these things only through recreating the momentum within which we experienced emergent learning.

In a sense, anchor poles represent the few things we have actually learned and the rest is merely what hangs on the clothes lines between the few things we genuinely know.

Comfort (as a part of the second sub layer of Layer 7; Social Priorities)
All people eventually develop four fractal processes which at times distract them from their urges to give and or get. Comfort is the first of these processes to appear and is the primary focus of people's social distractions from about birth to age six months. Like all four social priorities, comfort has four defining qualities; [1] the focus of the urges, [2] the focus of the mastery, [3] the focus of the distraction, and [4] the desired end result.

For comfort then, [1] sensation itself is the focus of people's urges, [2] being able to sense with the five senses is the focus of their attempts at mastery, [3] discomfort is the source of their socially disconnecting distractions, and [4] comfort is their desired end result.

Said more succinctly, when comfort is people's social priority, they experience their own, or others, physical discomfort as being socially distracting. Their ultimate goal then is to learn how to secure either their own comfort or the comfort of others, or both.

Finally, experienced in extremely distracting amounts, comfort (the lack of mastery over sensation) is the root of Kanner's Autism.

Comfort occupies the yang position (the upper pole; the geo-vertical south) on the divine axis of the master fractal.

Compulsions
Compulsions are simply a class of symptoms. They are not actual BLocks. In fact, the word "compulsions" is just another way to refer to the Sixth BLock Marker, "the experience of having no choice," and this experience is the defining characteristic of this group of symptoms.

Conscious Eating
All normal babies arrive programmed to eat consciously at birth. In essence, this means they are programmed to eat only when and what they want, to stop eating when they no longer want to eat, and to spit out what tastes bad to them. As adults, we are in this state when we prepare, consume, and digest food while experiencing before age-seven time. Thus merely knowing with the mind about what and how one is eating does not constitute conscious eating. Thus only being in a state wherein we naturally access baby consciousness qualifies as eating consciously.

Finally, the greatest thing to know about conscious eating is that for it to work, you must be able to picture conscious overeating. This then creates the yang which helps form the yin of conscious eating.

Conscious Mind, the
Similar to how thermal layers form in large bodies of water, the conscious mind is the upper layer in a topographical three-layered mind. It is the part of our minds wherein we can clearly visualize movement. Psychophysically analogous to the experience of watching fish break the surface of water and literally jump into the air.

Consciousness
The skill of picturing movement. With regard to each and every specific kind of life experience, this skill exists in us in only one of three possible developmental variations at any given time; as naive consciousness (we are vulnerable to injury in these life circumstances as we can be shocked during them; also called baby consciousness), as blocked consciousness (we are currently injured and can only respond to these life circumstances by going into shock), or as tempered consciousness (we are no longer vulnerable to injury in these life circumstances as we no longer get shocked by them). Moreover this sequence of development is possible only in the order listed here. Thus we experience all things first in naive consciousness, during which we can always be startled leading to blocked consciousness, from which we can always emerge into tempered consciousness.

Expressed as a function of the consciousness formula, Consciousness equals Information multiplied by Time divided by Meaning. Or more simply put, consciousness is change observed.

Expressed as a function of the mind body connection, consciousness is a significant balance, both one dimensionally and two dimensionally, between the two bodies. The "I see it when I know it" end of the fractal for human consciousness.

Consciousness Formula - M = I (T)
An algebraic formula which represents all life experiences possible within human consciousness. These possibilities can all be expressed within the relationships between three variables, each of which is a fractal. The three fractals used in the consciousness formula are Information, Meaning, and Time. The basic formula then is Meaning equals Information multiplied by Time.

Possible values lie between > 0 and < 10, where greater than but close to zero equals the least possible value, and where less than but close to ten equals having once existed but now dead and no longer able to change.

What makes this formula so pertinent and empirical is that, when used to chart the visual intensity of what appears on the screen of a person's mind, these three variables create the four fractal patterns from which all human experience derives. These four fractals are, [1] becoming overwhelmed (gradual onset shock), [2] getting a block (abrupt onset shock; getting startled; getting wounded), [3] getting keyed (reliving abrupt onset shock, reliving a startle, re experiencing being wounded), and [4] emerging from a block (gradual release from shock; pleasant surprise; healing).

Container (as part of the master fractal)
The part of every fractal pattern which is always recognizable. In true fractals, the container always comprises close to one half of the fractal.

Content (as part of the master fractal)
The part of every fractal pattern which can never be recognizable. In true fractals, the content always comprises close to one half of the fractal.

Correction (as a part of the third sub layer of Layer 7; Decision Trees)
All people eventually develop four fractal processes from which their decisions emerge or submerge. Correction is the second of the four processes to appear and is the primary focus of decisions made from about age six months to about age one. Like all four decision tree processes, correction has four defining qualities; [1] the origin of the five senses, [2] the locus of control, [3] the direction of eye reach, and [4] the field of focus quality.

For correction then, [1] what is sensed vaguely enters the mind (the minds of others are the origin of my world), [2] the person's locus of control is external (what is in my mind controls me), [3] the person's eye reach is internal and mental (I reach inward for more mental information, so I can validate and test my mind's external observations for truth), and [4] the person's interpersonal field of focus is widened and unfocused mentally.

Said more succinctly, while in the correction part of the decision tree process, people see their mind as the source of the event, they feel like they are being controlled, they contrast and compare their mental insides to the mental outsides of others, and they experience a widened and unfocused scope of interpersonal mental interest.

Correction occupies the yin position (the lower pole; the geo-vertical north) on the divine axis of the master fractal.

Correction without Connection (as a form of blame in peer relationships)
The idea, first posited by emergence master teacher Ed D'Urso, that people in peer relationships who correct other people without first connecting to them are blaming. This differs markedly from people in teacher student relationships, wherein the teacher can constructively use disconnection as a prelude to emergence.

The defining quality here then is that a peer blames by omission. In other words, a peer points out a fault in another but omits that he or she has the same fault. Moreover, while good teachers often begin lessons by naming faults in themselves, there are times when a student can benefit from being pushed.

Note that what makes this different is not that the student may benefit. Rather it is that teacher student relationships, by their nature, include an agreement between both people that the teacher may need to do this at times. Finally, the thing that defines doing this as blame in peer relationships is that the omission is done to avoid suffering, whereas in teacher student relationships, the inclusion is done to face suffering.

Creativity
Creativity is the ability to find problems that lead to recognizing new patterns. Genius is the ability to use pattern recognition to solve problems. Thus creativity and genius are polar opposites. Defined this way then, the creative person is a generalist who uses expansionism to find previously unnoticed patterns in already existing solutions, whereas the genius is a specialist who uses reductionism to find better solutions in already existing patterns.

Voiced as questions which drive these two roles, the creative person answers the specialist's question, "why reinvent the wheel? Let's get things done," with a rarely thought of answer; "Why reinvent the wheel? Why, to become a wheel maker, of course."

Cycles of Three
An Emergence Therapy technique wherein a person attempts to self emerge from a wound. The cycle focuses on repeating a sequence of three experiences while you are reliving an injury, repeating this sequence until something visual emerges in the mind.

The actual sequence begins with [1] picturing, as best you can, the thing which you blame for your suffering while at the same time saying to yourself "it's not you that is causing this pain." Next you [2] ask gently yourself the number of your age, then hear this number in your head. Finally, you [3] ask your body what emotions you are currently feeling, saying the word or words for what you are feeling in your head. This sequence of three things then gets repeated until something visual emerges.

emergence personality theory's character type babies 02


D

Damage Control
Any response to symptoms wherein a person focuses on trying to eliminate, mediate, or manage these symptoms rather than to emerge from the actual source of these symptoms; the blocked visual abilities. Damage control is the foundation of the medical model wherein the absence of symptoms is often mistaken for healing. Damage control is the polar opposite to the emergences of Emergence Therapy.

Dead Stop
A state of being wherein all possibilities for learning cease to exist. This happens when one or more of three things happens. It happens when [1] the learning by extension process has exceeds the mind's capacity to contain the process, when [2] the learning by momentum process exceeds the body's ability to increase, and / or when [3] the what is being learned exceeds the person's ability to admit to not knowing. Being in a dead stop means being unable to even enter into the learning process. It is the polar opposite to being in any of the four states of learning.

Decision Trees (as a part of Emergence Personality Theory's personality typology)
Decision Trees are the third of four nested sub levels of Layer Seven, the layer of need. They describe the process by which people decide how to act on their urges to give or get their social priorities.

Over all, there are four core decision tree processes, [1] bluntness, [2] correction, [3] precision, and [4] digression. Moreover, with bluntness and precision, people feel their decisions are being made from within themselves, while with correction and digression, people feel their decisions are being made from some external source.

In addition, while there are mathematically 24 possible sequences, these four processes usually occur in only four basic patterns, [1] the Autism Pattern (bluntness, precision, correction, digression), [2] the OCD Pattern (correction, digression, bluntness, precision), the Asperger's Pattern (precision, correction, digression, bluntness), and the ADD Pattern (digression, bluntness, precision, correction. Moreover, while these names all describe conditions considered to be abnormal, they are named as such because we all have qualities resembling one of these four conditions, and differ only in degree.

Decision Tree Identity Sequence
The following can be used to aid in identifying the starting point in people's decision tree.

[1] Ask people a simple question while they are in a normally conscious state of being. "What's you favorite color" is a good. Now ask them whether they felt an internal locus of control or an external locus of control. If they felt the answer would come from within, then their decision tree starts with either bluntness or precision. If they felt the answer would have to come from outside them, then they start with either correction or digression.

[2] Now determine whether they are a mind first person or a body first person. If they are body first then they must be either bluntness or digression. If they are mind first, then they must be either precision or correction.

[3] Realize that these two answers can pare the possibilities down to only one possible starting point. Thus because there are only really four possible starting points, at this point, you should know the identity of the person's tree.

Degree of Inversion
As has been mentioned elsewhere, stress can cause each of Layer Seven's sub layers to invert. Moreover each of these four inversions correspond to clockwise degrees of rotation. Here [1] normal corresponds to 0 degrees of inverting, [2] stressed corresponds to 90 degrees of inverting, [3] inverted corresponds to 180 degrees of inverting, and [4] righting corresponds to 270 degrees of inverting.

Given you know this position, there are then four words or phrases which get used in the Degree of Inverting position. For normal, the word "urges" gets used, for stressed, the phrase "strong urges" gets used, for inverted, the phrase "strongly compelled" gets used, and for righting the phrase "compelled" gets used.

As used in our example then, there are four possible opening phrases:

  • I feel urges (normal)
  • I feel strong urges (stressed)
  • I feel strongly compelled (inverted)
  • I feel compelled (righting)

Digestive Blurt
Any food which the body digests at an unnaturally fast rate. Think Wonder Bread, one of the world's best tasting candies. As a candy, I love it, but as a bread, well, it's not a bread. Bread requires that the body work to get at the wheat, oats, or corn. Candy melts in the mouth long before getting to the stomach. In the case of wonder bread, I have often wondered if it is even possible for any of it to make it to the stomach before dissolving into a predigested goop. Perhaps this is the real origin of it's name, as in "wonder?" bread. I wonder.

Digression (as a part of the third sub layer of Layer 7; Decision Trees)
All people eventually develop four fractal processes from which their decisions emerge or submerge. Digress is the fourth and last of the four processes to appear and is the primary focus of decisions made from about age two to about age four. Like all four decision tree processes, digression has four defining qualities; [1] the origin of the five senses, [2] the locus of control, [3] the direction of eye reach, and [4] the field of focus quality.

For digression then, [1] what is sensed vaguely enters the body (the physical world around me is the origin of my world), [2] the person's locus of control is external (what is in my mind controls me), [3] the person's eye reach is internal and mental (I reach inward for more mental information, so I can validate and test my body's external observations for truth), and [4] the person's interpersonal field of focus is widened and unfocused physically.

Said more succinctly, while in the correction part of the decision tree process, people see their mind as the source of the event, they feel like they are being controlled, they contrast and compare their mental insides to the mental outsides of others, and they experience a widened and unfocused scope of interpersonal physical interest.

Digression occupies the yin-yang position (geo-horizontal east) on the real world axis of the master fractal.

Direct Emergence
Also known as parroting. It is one of three core techniques used in Emergence Therapy. In essence, a guide (usually someone trained in emergence therapy) imitates in front of an explorer (the wounded person) the person, place, or thing which causes this person to relive a block. The healing potential lies largely in that the person is repeatedly reminded that they are in charge of how and when this will happen.

Disclosure
The act of revealing to another personal information. In professional relationships, it is considered wrong if it's done to create a connection, and right if it's done to restore an already existing connection.

Downers (as a quality of addiction)
People, places, things, and events which cause rapid decreases in the rate at which people experience life. Uppers slow down people's perception of time.

Dream State
A return to the preverbal state of consciousness in which babies exist for approximately the first two years of life. Here, babies see life as observations without meanings. Thus the dreaming mind is simply a return to what life was like for us before we had words. In dreams then, we explore the observations of a lifetime with the intensely shifting focus and interpretive skills of a young baby. This occurs in part because our observations come sans the causal boundaries inherent in a mind which includes a conscious sense of how the timing of what is being observed affects the meaning.

E

Emergence (as an event; an "aha," a eureka, a sudden realization)
Responses to symptoms which entail emerging from a blocked visual ability, the general proof of which is pleasant surprise in response to a previously unpleasant experience. The polar opposite to trying to do damage control.

Emergence, the Five Faces of the Theories
There are five ways to refer to what happens to people as the result of having an emergence. You can refer to this result as [1] Learning, as [2] discovering a Wound, as [3] Healing a wound, as [4] becoming more Conscious, and as [5] learning to Love. Thus the five faces of emergence are Learning, Wounds, Healing, Consciousness, and Love.

Emergence Therapy
The first talk therapy based on Emergence Personality Theory. It comprises three main techniques; [1] Visual Dialogue, [2] P Curves, and [3] Direct Emergence (playing the bad guy).

Emergence Personality Theory (The Layers of Aloneness)
A theory of personality based on two main ideas; first, that resolving our personally painful experience of disconnection (aloneness) is the driving force from which all personality develops, and second, that human nature is constructed in fractally nested, developmental layers which describe the degree to which we experience this drive. It is the first entirely fractal theory of personality.

Emotions (as secondary sensations created by the mind and body)
All primary sensations potentially generate emotions, albeit like thoughts and personal time, emotions do not get stored in memory. Thus emotions are not primary sensations. Rather they are secondary sensations, reactions to our primary sensations created by the physiological body resensing primary sensations. Moreover, the rate at which one recalls these sensations determines whether they are perceived as thought, emotion, or both. The faster the experience, the more this sensation is perceived as thought. The slower one's perception of sensation, the more this sensation is perceived as emotion.

In a way then, emotion is simply slowly interpreted sensation. Thus all differences between thought and emotion arise from the rate at which we observe primary sensation, and emotion is merely sensation observed at the slower sampling rate.

An easy way to see this for yourself is to vary the rate at which you talk to someone and watch for how this changes their ability to understand you. Exaggerating the amount of body input (e.g. by talking extremely slowly) will interfere with people's ability to think thoughts. Conversely, exaggerating the amount of mind input (e.g. by talking extremely quickly) will interfere with people's ability to feel emotion.

Emotions occupy the yin-yang position (geo-horizontal east) on the real world axis of the master fractal.

Empiricism, Fractal
See fractal empiricism.

Energy (as one of 4 states within the cycle of energy)
An non literal metaphor which fractally describes the potential in a person, place, or thing to lose it's fractal nature. For example, coal is a fractal which when burned loses its fractal nature. Thus coal ash is coal in a less fractal, more chaotic state. This means a thing's energy potential lies entirely in how fractally compact a thing currently is, and this fractal compactness is analogous to a spring being compressed.

Of course, that we can define something as being in an energized state depends on our ability to cause this compacted fractal to release. Thus while diamonds are a more fractally compact form of coal than coal, we generally do not see them as energized. They are. But we miss this because we do not consider the vast amounts of energy released by viewing diamonds; scratching things with diamonds and so on, as energy being released.

In a sense then, all energy is mass which has been in some sort of a fusion reaction, and energy being released is simply how mass entropically changes over time through fission reactions.

Finally, energy occupies the yang position (the upper pole; the geo-vertical south) on the divine axis of the master fractal.

Energy (as the result of eating healthy food)
To call something " food" is to say it has the potential to change our mind and body for the better, including that it either directly or indirectly energizes us at a rate at which we can remain conscious. This quality; that we get consciously energized, simply refers to that we can remain conscious while some part of us experiences an increase in the degree to which it is fractally organized.

The degree to which a food can cause this kind of fractal reorganization then directly relates to the degree to which this food itself is in a fractal state, and saying food is in a fractal state is just another way to say it is in its natural state. Natural is fractal.

This means, the more natural a food is when we eat it, the greater the potential we will become energized by eating it. Conversely, the less natural the state of a food when we eat it (e.g. eating foods which have been highly processed), the less fractal the food is and so, the less it has the potential to energize us.

Finally, the driving force beneath that processed food harms us is simply that the rate at which processed food attempts to affect our degree of fractal organization is unnaturally rapid. In essence, processed foods are artificially predigested before we eat them, hence the unnatural increase in the rate at which they affect us. Conversely, the driving force beneath that unprocessed food is healthy for us is simply that unprocessed foods attempt to affect our degree of fractal organization at a slow, gradual, and natural rate.

Enough / Too Much of a Good Thing
A continuum of sensory meaning wherein sampling rate affects meaning. Thus when you feel you can't get enough of a good thing, you are sampling too quickly. Conversely, when you feel you are getting too much of a good thing, you are sampling too slowly. The point here is, while the variation between what is being sensed "too quickly" and what is being sensed "too slowly" is obviously subjective, the continuum on which people sense and interpret life as being good or bad is a common fractal existing within human nature. Thus this fractal is well worth knowing.

Euphoria (as a function of the mind body connection)
Euphoria is a state of being wherein people rapidly enter a hyperaware state. Moreover there are three types of euphoria, [1] mind oriented euphoria, [2] body oriented euphoria, and [3] mind body balanced euphoria.

Mind oriented euphoria occurs mainly in body first people when something causes the rate at which they perceive life to rapidly accelerate. Body oriented euphoria occurs mainly in mind first people when something causes the rate at which they perceive life to rapidly decelerate. Mind body balanced euphoria occurs in all people when something causes their mind and body to rapidly move into sync.

The reason for the first two kinds of euphoria is that people normally perceive life with only one of their two possible perceptions, either with their mind, or body, but not both. This happens because the lessor perception normally lies below their threshold of perception. When people do something which rapidly alters the rate at which they perceive life however, whatever this thing is affects both mind and body equally. Moreover, because one perception normally lies out of view, people perceive a significantly greater change occurring in this previously unnoticed perception.

With both mind oriented and body oriented euphoria then, this perception that one awareness (either mind or body awareness) has experienced a greater change is the source of people's euphoric feelings.

This differs markedly from the experience of mind body balanced euphoria, wherein people feel a complete and total increase in their clarity about life.

Euphoria, Body Oriented
A type of euphoria which occurs mainly in mind first people, wherein people experience a significant increase in their levels of body awareness while simultaneously experiencing a lesser increase in their mind awareness, resulting in an unbalanced type of hyperawareness.

Euphoria, Mind Oriented
A type of euphoria which occurs mainly in body first people, wherein people experience a significant increase in their levels of mind awareness while simultaneously experiencing a lesser increase in their body awareness, resulting in an unbalanced type of hyperawareness.

Euphoria, Mind Body Balanced
A type of euphoria which can occur in both body first and mind first people, wherein people experience significant increases in their levels of both mind and body awareness and to such a degree as to cause the mind and body to be in temporal sync.

Euphoria (as the main underlying cause of addiction)
All addictions are rooted in one thing; that in general, people love to be able to rapidly, and willfully, alter the rate at which they experience life in order to become hyperaware. Moreover, because people normally perceive life with only one of the two perceptions (either mind or body), the lesser perception determines the kind of addiction to which people are more vulnerable; either uppers or downers.

For body first people then (for people whose mind awareness normally lies below the threshold of perception), things which cause rapid increases in the rate at which they experience life are more addicting. Conversely for mind first people (for people whose body awareness normally lies below the threshold of perception), things which cause rapid decreases in the rate at which they experience life are more addicting.

Things which cause rapid increases in the rate at which people experience life are called uppers, while things which cause rapid decreases in the rate at which people experience life are called downers.

Event Diagrams
Diagrams wherein the visual intensity of what happens on the screen of the mind is charted over time. Event diagrams visually reveal the fractals underlying human experience, including the wounding script of injuries and the healing script as well.

Exercise (as in physical exercise, the 5 maxims of)

  • "consciousness" is "change observed"
  • "pain" is "effort done alone"
  • "working out" is "effort done with others"
  • "momentum forced" is "momentum lost"
  • "pace" is "what creates the quality in time"

Experience
Per Emergence Personality Theory, experience is suffering without blame. Per the consciousness formula, experience is the sum of one's current primary sensation and secondary sensations. Per Emergence Therapy, experience is combination of one's ability to picture movement on the screen of the mind plus one's ability to experience all non visual sensation. See also blame and suffering.


if it's fractal, the clock is still running . . .

F

Face Fractal
A recognizable pattern which occurs on human faces wherein the mind is discernable from the body and the willingness to reveal one's truth is discernible from the unwillingness to reveal one's truth.

Family Style Relationships (including romantic relationships)
Relationships between people whose character type begins in the opposite state, meaning, one person states in a "me" place, and the other, in a "you" place. Moreover, while romantic relationships between people whose character types start in the same place are possible, these relationships will never incorporate the excitement and complexity relationship between opposite place character types contain.

Thus all romantic relationships (family type relationships) are rooted in feelings of oppositeness, include times when these folks feel a significant age difference. This leads to things like one of them feeling like the other should be taking care of them, as well as the tendency of romantic partners to refer to each other in ways such as "my baby" and my darling, parent / child qualities to be sure.

Finally moreover most romantic partners would consider the other leaving them as abandonment, further revealing the parent child like nature of the relationship. In romance then (and in family style relationships in general), opposite truly do attract.

Family style relationships are represented by the divine (vertical) axis of the master fractal.

Feelings (the 3 kinds - opinions, emotions, basic sensory data)
For most people, the word feelings is one of the more confusing terms. This is because, like many of the words we use to refer to parts of consciousness (e.g. love, gender, time, etc.), the word feelings has multiple meanings. From the mind's point of view then, asking me what I feel refers to an opinion. From the body's point of view, asking me what I feel refers to an emotion. And from the whole person's point of view, asking me what I feel refers to what I am sensing, sensation itself as in the five senses.

Despite the fact that three such different meanings exist, few people ever bother to stop to ask for this clarification. Thus when people discuss their "feelings," they frequently mix apples and oranges, simultaneously offering and cross talking opinions, emotions, and basic sensory data. This lack of clarity then often leads to gross misunderstandings, such as when people use the therapists maxim about emotions ("it's always okay to say your feelings") to justify giving blaming opinions.

Fish Tank Metaphor
A metaphor which uses how the glass in uncleaned fish tanks changes over time to represent how the three levels of the conscious mind (the conscious, the subconscious, and the unconscious) develop.

Flash Light Metaphor
A model for how the scope of injury changes us over time, especially for those injuries which occur early in life.

Flat Eyes
See Visual Blankness.

Formula for Core Personality
A simple sentence into which you plug a person's core six main personality values. The sentence is: I feel [Current Inversion] to [2nd Social Priority] [Character State] [Decision Tree Process] [Gender Identity] [1st Social Priority].

For example, plugging my normal core personality values into this sentence, I would write: I feel urges to freely give precise psychological understanding. Here, urges represents a normal inversion state, freely represents my 2nd social priority, give is my first character state, precise is my first decision tree process, psychological is my strongest gender identity, and understanding is my highest social priority.

Finally, note that a complete core personality profile would voice this formula for all four inversions; a normal inversion (urges), a stressed inversion (strong urges), an inverted inversion (strongly compelled), and a righting inversion (compelled).

See also Degree of Inversion.

Four's (a character type)
Developmentally, the fourth and last of the four possible character types of layer seven. Also called a "You then Me." Four's respond to their urges to meet their needs first with urges to meet someone else's needs, then with urges to have someone else meet their needs.

Four Life Event Fractals
The four basic fractal patterns of visual intensity from which all experience in human personality occurs; [1] getting overwhelmed, [2] getting wounded, [3] getting keyed, and [4] emerging.

Four Needs (Emergence Personality Theory's personality typology)
The Four Needs form the basis of Emergence Personality Theory's personality typology. This typology is based on the four nested sub layers of needs within Layer Seven. These four nested sub layers are, [1] Character Types (one's urges to give or receive), [2] Social Priorities (the form these urges generalize to), [3] Decision Trees (the process by which one decides how to act on these urges), and [4] Gender Types (the degree of yang and yin these actions take in social settings). Together, they can empirically and pragmatically discern thousands of individual typologies, including high levels of predictive assessment value with regard to social interactions, family relationships, and learning styles.

Four Philosophers (as the source of the mind body fractal)
Descartes, Spinoza, Leibniz, Herbart. By combining their theories into one fractal model, the actual mechanism of the mind body connection is revealed.

Four States of Learning
[1] Unknown, [2] Known by Momentum, [3] Known by Emergence, and [4] Known by Extension.

Fractal Basis for a Therapy
Any therapeutic system wherein a guide (the therapist) assists an explorer (the client) to mentally contrast (see differences) and compare (see samenesses) the content of Layer 5 (symptoms) with Layer 7 (needs). Restoring access to needs which are logically present but visually absent then becomes the focus of the therapeutic efforts.

Fractal Empiricism
The idea that, regardless of the science, the only thing necessary to empirically define a thing is to define the fractal container. This accounts for the flaw in classical empiricism wherein, in order for something to be considered true, it must be directly observable while at the same time, in no case can all the parts of anything be directly observed. Nor do they need be in order to empirically measure things. Thus with fractal empiricism, the fractal is the part which must be empirically observed. Moreover, the rest is considered to be directly immeasurable, the "always repeats differently" part of the sine qua non.

Fractal For Human Consciousness
A continuum from I'll see it when I know it (consciousness) to I'll know it when I see it (unconsciousness).

Fractal Geometry
A recognizable pattern which always repeats differently. The structure sans the content. The structure is the content. The polar opposite to classical geometry, which is defined as a recognizable pattern which always repeats identically.

Fractal Truth (a natural truth)
A hypothesis, theory, belief, or idea which tests as true in all cases one hundred percent of the time. In essence, it is a hypothesis, theory, belief, or idea which tests as true in all cases, even in naturally occurring, real world circumstances. A fractal truth is the real world equivalent of a classical truth (a theoretical truth) and the real world opposite to real world statistical significance. The opposite of a statistical truth.

Examples of classical truth would be oak leaves, cumulus clouds, orange peels, rose petals, iceberg lettuce, all things able to be represented by fractal geometry, all randomly accessible shapes, the content of the onion of personality, wounding events, how love exists, how M = I (T) describes the nature of everything, etc.

The advantage of fractal truths is that they [1] account for sensitive dependence on initial conditions, [2] reveal the incredible efficiency of natural patterns, and [3] describe natural things in natural settings, psychophysically, in three dimensions.

With regard to point one, this allows for and explains why cause and effect relationships cannot describe natural occurrences. With regard to point two, it overrides the need to include every case in order to assure comprehensive assessments. And with regard to point three, empirical measurements can come from simply observing patterns which never change even within outcomes that are never the same. In fact, if an outcome is the same, this is seen as the proof something is not true.

Finally remember, if it's fractal, the clock is running (only linear / statistical sciences stop the clock). Thus fractals truths are analogous to analogue processes.

Freedom (as a part of the second sub layer of Layer 7; Social Priorities)
All people eventually develop four fractal processes which at times distract them from their urges to give and or get. Freedom is the fourth and final of these processes to appear and is the primary focus of people's social distractions from about age two to about age four. Like all four social priorities, freedom has four defining qualities; [1] the focus of the urges, [2] the focus of the mastery, [3] the focus of the distraction, and [4] the desired end result.

For freedom then, [1] freedom from having to learn the meanings of the things people sense is the focus of people's urges, [2] being free from needing to know these meanings is the focus of their attempts at mastery, [3] being pressured to learn these meanings is the source of their social distractions, and [4] being free to choice what they think, say, feel, or do is their desired end result.

Said more succinctly, when freedom is people's social priority, they experience their own, or others, being pressured to learn the meaning of things as being socially distracting. Their ultimate goal then is to learn how to give or get freedom from the need to know the meanings of either the things they themselves, or others sense, or both.

Finally, experienced in extremely distracting amounts, freedom (the lack of mastery in being free from having to learn) is the root of the condition called Attention Deficit Disorder / ADHD.

Freedom occupies in the yin-yang position (geo-horizontal east) on the real world axis of the master fractal.

Friend Parent
All children have two parents, each of which has a character type. Since the basis of all normal romantic relationships is that the character types of two people begin in the opposite place, and since all children have a character type, children go through stages wherein their relationship to each parent changes. The root of these changes is that at all times, the character type of one parent starts in the same place as the child's, while the character type of the other starts in the opposite place. The friend parent is the one whose character type starts in the same place as the child.

Friend Style Relationships
Relationships between people whose character types begin in the same character state, meaning, either both people's character types begin in a "me" place or in a "you" place. Moreover, while friendships between people whose character types start in opposite places is possible, these relationships will never incorporate the ease and simplicity relationships between same place character types contain.

This is why in friend type relationships, using references like "my baby" or "my darling" are seen as patronizing and or talking down to the other person. In fact, feeling open and like equals is the basic foundation here. Moreover, no authentic friendship would include a parent child like state such as feelings of abandonment. Adults cannot be abandoned. They can take care of themselves.

Friend style relationships are represented by the real world (horizontal) axis of the master fractal.

Funnels of Educational Specialization
A visual chart of two sets of the ten layers inverted with respect to each other. Against this is superimposed the grades of American Education, beginning with Pre-K and extending out to a doctoral degree.

What this chart reveals is the relationship between the content / teaching style of each grade and the layer of personality being spoken to.

Fussy Language
All language, both spoken and written, includes a level of specificity. Scientists and people with Asperger's for instance speak, think, and write in very specific language, so much so, in fact, that they often get into arguments as to the precise meanings of words. When this happens, speakers have made information more important then connecting to people and in the end, no one benefits. At the same time, without fussy language, technical sciences like personality theory and the study of the mind are not possible, let alone things which entail both fussy and fussy language, such as the mind body connection.

Fussy language looks at trees and sees roots as points within a root system as opposed to fuzzy language which sees root systems as a point within a tree. Fussy language occupies the yang point (the upper pole; the geo-vertical south) on the divine axis of the master fractal.

Fuzzy Language
Again, all language, both spoken and written, includes a level of specificity. Religious mystics and philosophers for instance speak, think, and write in very vague and poetic language, so much so, in fact, that they too often get into arguments as to the precise meanings of words. When this happens, speakers have made information more important then connecting to people and in the end, no one benefits. At the same time, without fuzzy language, describing things like the nature of human nature and love are not possible. Nor is it possible to see that the real value in talking about things like the weather (a fuzzy topic) in other than meteorological terms (fussy words) is to have an excuse to connect.

Fuzzy language looks at trees and sees a root system as a point in a tree as opposed to fuzzy language which sees roots as points within a root system. Fuzzy language occupies the yin point (the lower pole; the geo-vertical north) on the divine axis of the master fractal.

G

Gender
A quality of change which denotes the source, origin, and direction of this change.

Gender Identity (as a part of Emergence Personality Theory's personality typology)
Gender Identity is the fourth of four nested sub levels of Layer Seven, the layer of need. It describes the degree of force, and style of delivery, with which people ask for and meet their needs and the needs of others. Over all, there are four gender identity qualities, [1] physical gender, [2] social gender, [3] psychological gender, and [4] sexual gender. In addition, each quality is evaluated in two life settings, within family style relationships and within friend style relationships. Here family style relations occur between people whose character type begins in the opposite place, whereas friend style relationships occur between people whose character types begin in the same place.

Each gender quality gets evaluated in both the family and friend style. Moreover, while significant differences between pairs of gender qualities are not uncommon, significant differences within pairs of gender qualities indicate blocks. See the individual gender quality listings for more detail.

Genius
The ability to use pattern recognition to solve problems. Thus the genius is a specialist who uses reductionism to find better solutions. He or she says "why reinvent the wheel? Let's get things done." As opposed to the creative person who is a generalist who uses expansionism to find previously unnoticed problems. These people answer the specialist's question, "why reinvent the wheel," with a rarely thought of answer; "Why reinvent the wheel? Why, to become a wheel maker, of course."

Genius is the polar opposite to creativity.

 


emergence personality theory's character type babies 23421

H

"Holes" (as a metaphor for wounds)
Emergence Therapy centers on the idea that the "wound" is the problems you cannot see; blocked needs, as opposed to how most medically based therapies define wounds, as the problems you can see; the symptoms. Thus holes; something no human being can see, are psychophysically analogous to wounds.

Hour Glass Metaphor
A metaphor for the ten layers of Emergence Personality Theory which locates the two layers in which we connect ( 10 an 9) in the lower chamber, the seven layers in which we cannot connect ( 7, 6, 5, 4, 3, 2, and 1) in the upper chamber, and the one layer in which we can switch states (8) in the neck between chambers.

The main thing to see here is the psychophysical analogy between the abject chaos which occurs in the neck of an hour glass and the experience in personal consciousness of disconnecting and reconnecting.

I

Information Continuum
The "X" continuum of the Consciousness Formula and the horizontal (real world) axis on the master fractal. A continuum derived from on which all variations of thought and emotion lie. from all thought and no emotion to all emotion and no though. One of the three variables used to represent human consciousness in three dimensions.

Information, One Dimensional (as in the forms in which sensation is acquired and stored)
Information gathered in or stored as numbers. Just what your five senses tell you. Words are only sounds. The "shu" of the Xiangshu school (images plus numbers) of learning and teaching wherein traditional theories are honored before new theories, cause and effect is devalued and or ignored, and change results from actions taken within natural boundaries.

Information, Two Dimensional (as in the forms in which sensation is acquired and stored)
Information gathered in or stored as reasons and meanings. The meaning of what your five sense tell you. A single time / sample. Sounds become words.

Connects one dimensional information in single linear relationships. The "li" of the yili school (reasons plus meanings) of learning and teaching wherein new theories are honored over tradition, cause and effect is the focus, and knowledge can affect changes outside of natural boundaries..

Information, Three Dimensional (as in the forms in which sensation is acquired and stored)
Information gathered in or stored as images. The story of what your senses tell you over time. Words become stories. The "xiang" of the Xiangshu school (images plus numbers) of learning and teaching wherein traditional theories are honored before new theories, cause and effect is devalued and or ignored, and change results from actions taken within natural boundaries.

Inner Self - the Psycho Visual Layers (the layers of “being”)

  • Layer 7 – Needs (Character Types, Social Priorities, Decision Trees, Gender Types)
  • Layer 8 - Disconnections (also called, "aloneness")
  • Layer 9 - Personal Connections (connections between beings, real or imagined)
  • Layer 10 - Divine Connections (connections to non beings and to the world at large)

Inspiration
Any event wherein people feel urges toward action as a result of witnessing something which significantly elevates their levels of perception.

Inspired Synthetic Choices
Choices made through the use of one's mind and body, wherein the mind and body are in sync allowing the person to temporarily appear to make natural choices.

Intuition
Any resensing of the five senses which occurs outside the normal sample rate of both the mind and the body.

Inverted Character Type
A state wherein a persons' normal character type gets exaggerated. One's feel forced to get. Two's feel forced to give. Three's feel first, forced to get, then to give. Fours feel first, forced to give, then to get. The term derives from a metaphor wherein a person in a kayak experiences it invert.

Inverted Social Priorities
A state wherein the order of a person's four social priorities inverts, making their normally last priority their first priority, and their normally first priority, their last priority. Significant is that you can use people's social priorities to predict how they will behave under fire, as well as what will best help them to come out of this painful state.

J

Julie's Eyes
The four possible ways in which people can position themselves so they can look at themselves. Here, "me" means the person looking and "you" means the other person. The four possibilities are [1] as me through my eyes, [2] as me through your eyes, [3] as you through my eyes, and [4] as you through my eyes.

K

Key (a noun)
A key is similar to what many folks call, their buttons. However, emergence theories define it much more succinctly. Thus, a key is an hypnotic association between an ordinary life event and a painful state of being. Further, the key is not the suffering you can see. The key is whatever you cannot see.

Keys get programmed into people's personalities similarly to how unmagnetized iron gets magnetized. Thus, where iron gets magnetized when a magnetic field which is flowing through it suddenly collapses, people's get keys when they are in a state of hyperawareness and suddenly get startled. Whatever they were sensing at the time of this startle then gets charged with the experience of the startle, including that people involuntarily and suddenly go blank. This blankness then is what prevents people from simply avoiding or overriding the resulting negative consequences, even when they know full well what is coming.

Keyed (a verb)
Being keyed means being hypnotically cued back into a prior painful life experience.

Known by Emergence (as one of the 4 states of learning)
The state of consciously knowing what you have been taught. This state occupies the vertical south (top) pole on the divine axis of the master fractal.

Known by Extension (as one of the 4 states of learning)
The state of consciously knowing how what you have been taught connects to what you may also be taught. This state occupies the geo-horizontal west pole on the real world axis of the master fractal.

Known by Momentum (as one of the 4 states of learning)
The state of consciously knowing what you may learn. This state occupies the geo-horizontal east pole on the real world axis of the master fractal.

L

Law of Attraction (as the polar opposite to the Law of Repulsion)
The idea that you draw to you the good things you picture. Also called, the White Law. Practicing this law without it's counterpart (the Black Law) is the basis for people's failures when trying to follow the all white philosophy beneath many popular books, including the book, The Secret, and many popular diets. It is also what underlies many failed relationships and misguided therapies.

Law of Repulsion (as the polar opposite to the Law of Attraction)
The idea that you push away from you the bad things you picture. Also called, the Black Law. Used in conjunction with the White Law, the Black Law can lead to a balanced life as well as to healthy relationships, including romantic attraction.

Layers of Personality (as the core component of Emergence Personality Theory)
A nested set of fractally topographic divisions within human personality which function similarly to how rings organize and form around certain planets in our solar system. Moreover, the easiest way to grasp this aspect of personality is to see each layer (each nested division) as a boundariless container within which a certain category of life experience gets sensed and remembered.

Layer Ten - Universal Connections (we feel at one with all things, beings and non beings alike)
The first of the ten layers of personality which get created by the birth separation moment. Within this layer, the mind and body sync up time wise both with each other and with the world at large. This dissolves the anthropomorphic sense of self completely. Thus in this state, we feel no aloneness whatsoever in fact, and feel connected to all that exists, internally and externally, to beings and non beings alike.

Layer Nine - Personal Connections (we feel at one with all beings and watch the world though one common set of eyes)
The second of the ten layers of personality which get created by the birth separation moment. Within this layer, the mind and body sync sync up in time to each other, completely dissolving the sense of being separate from other beings. In the state, we feel no personal aloneness and feel connected to all beings, real and imagined. At the same time, we retain a sense of separateness between us and non beings. Thus we feel like we are seeing change through the single set of eyes through which all being from all times see the rest of the world.

Layer Eight - Disconnections (aloneness) (we feel disconnected from all things, beings and non beings alike)
The third of the ten layers of personality which get created by the birth separation moment. Within this layer, our sense of connection dissolves completely as well as our sense of mind and body. In the state then, we feel only the absence of connection, both to ourselves and to the world. At the same time, because we cannot sense either mind nor body, we feel no needs, only abject aloneness. Or said in other words, we feel all needs, real and imagined, simultaneously collapsed into one intense, painfully empty experience.

Layer eight is the unstated goal of Zen meditators, as it is the boundary between need and connection. As such, it can be seen as the point at which all need dissolves and reveals the gateway into all mystical experience, all spiritual life, and all of our ability to sense love and our higher self.

Layer Seven - Need (we feel urges to resolve our sense of disconnection by getting or giving)
The fourth and last of the ten layers of personality which get created by the birth separation moment. At this point, birth is complete. Within this layer, the mind and body exist as separating states of consciousness, and this separation creates both our sense of self and our sense of need. Moreover the source of these feelings of separation lies entirely in the differences in the timing of how the cranial brain and the enteric brain sense change, with the sense of subjective self being rooted in whichever senses change first and the sense of objective self being rooted in whichever senses change second.

After birth, layer seven continues to develop, and by about age ten, four semi fixed sub layers have formed; a [1] character type sub layer, [2] a social priority sub layer, [3] a decision tree sub layer, and [4] a gender type sub layer. Together, these four sub layers comprise the complete core personality. Moreover, because this layer lies inside of the layer wherein our ability to visual movement gets blocked, layer seven can never be injured, only altered.

Layer Six - Blocks
Blocks are life specific experiences wherein people cannot internally picture movement. Thus blocks can occur even before birth. However as a layer, there must be a significant number of blocks. Thus in most persons, layer six begins forming at about age two, and for the most part, is finished forming by about age ten. This of course does not rule out the possibility that more blocks can occur later in life, only that this layer, as the container for these blocks, has finished forming.

Layer Five - Symptoms (visible disturbances in our ability to feel normal)
Like blocks, symptoms can appear even at birth. However as a layer, there need be a significant number of symptoms which have occurred over time. Know that symptoms can, and often do, appear to be located either in the mind or the body. However, this is an illusion, more due to the fact that we normally have a subjective self which watches the objective self. This causes us to see as symptoms disturbances in the normal appearance of either the mind or the body, but not usually both. Thus we call visible disturbances in the appearance of our mind, mental illnesses, and disturbances in the appearance of out body, physical illnesses.

These separations are all illusions. No illness occurs in only the body or the mind. We feel this merely because of the way the mind and body normally sense life, sequentially rather than concurrently. Moreover, we cease to feel these symptoms, regardless of their severity, whenever we enter layer nine or ten.

As to the cause of symptoms, this cause lies entirely within a single aspect of personality, an aspect which becomes visible only by observing the order of the topography of personality. Very simply stated, blocked (layer 6) needs (layer 7) cause symptoms (layer 5). In other words, you cannot attend to what you cannot see, and over time needs left unattended, because you cannot see them, cause symptoms.

Layer Four - Uncivilized Blame / Permanent Punishments
The seventh of the ten layers of personality to form and the first of four possible reactions we may have to the experience of symptoms. Within this layer, either the mind or the body suddenly cease to exist, abruptly dissolving our objective sense of self completely. In this state, we feel the compulsion to permanently annihilate whomever or whatever we believe caused our abrupt loss of the objective self.

Again, like all layers from layer six out, layer four forms only after repeatedly experiencing these sorts of compulsions. However, even new born babies can feel this compulsion and certainly by age two, it becomes a common referential experience. Hence the "terrible twos."

Layer Three - Time Limited Blame / Temporary Punishments
The eighth of the ten layers of personality to form and the second of four possible reactions we may have to the experience of symptoms. Within this layer, either the mind or the body gradually cease to exist, slowly dissolving our objective sense of self completely. In this state, we feel strong urges to temporarily annihilate parts of whomever or whatever we believe caused our loss of the objective self.

Layer Two - Explanations for Symptoms, Excuses for Not Blaming / Punishing Questions
The ninth of the ten layers of personality to form and the second of four possible reactions we may have to the experience of symptoms. Within this layer, our subjective self ceases to exist. This results in that we feel like we are the objective observers of all of life, beings and non beings alike. In essence, we experience life only as an object but with the added belief that this object has consciousness. In a way then, we feel like our objective self has become our subjective self. Thus we feel above and apart from all personal suffering and feel aloneness only to the degree that we have not yet merged into a specific group identity.

As for the nature of these group identities, they fall into four general categories; [1] psychology (a group identity consisting of no subjective self, only a group mind, and with no group body), [2] politics (a group identity consisting of no subjective self, only a group body, and with no group mind), [3] philosophy (a group identity consisting of both a group mind and a group body where the subjective self is the group body), and [4] religion (a group identity consisting of both a group mind and a group body where the subjective self is the group mind).

Layer One - Personal non Existence
The last of the ten layers of personality to form; in essence the last ripple to emanate outward from the birth separation moment. Within this layer, we lose our sense of both the mind and body. However unlike layer eight wherein we suffer terribly, in layer one, we cease to sense life period. No pain. No joy. No aloneness. Nothing. Pain free existence, yes, but with no sense of purpose nor sense of the lose of purpose.

Because being in layer one frees us from pain, this layer is a sought after state of being. The upside of this is that we get to us zone out and rest, the down side, that life ceases to matter.

Logical Synthetic Choices
Choices made through the use of one's logical mind which imitate the natural choices of others.

Lagoon of Consciousness Metaphor
A psychophysical representation of the mind wherein the focus is on the degree to which we can visualize movement. Here, what you can see above the water is said to be in the conscious mind, what is just below the surface is said to be in the subconscious mind, and what is deeply submerged is said to be in the unconscious mind.

Learning by Emergence (as one of the four possible states of learning)
Learning which alters one's natural ability to picture movement permanently. The discovery of fractal patterns rather than facts. Rarely, if ever, is this the focus in normal learning situations.

Learning by Extension (as one of the four possible states of learning)
Learning which extends what one knows naturally temporarily through the use of visual reminders. Extended learning can, and often does, lead to emergent learning. It is often the focus of classroom discussions but rarely the focus of testing.

Learning by Momentum (as one of the four possible states of learning)
Learning which temporarily alters one's nature through the use of an external, early childhood type learning device such as singing an alphabet. Momentum learning can, at times, lead to emergent learning, albeit most times it does not. Momentum learning is what is being tested for in conventional grade based test situations.

Learning Sequence (the order which proves students have learned lessons)
A sequence of three events; [1] the Teaching Stories (visual real world examples of the lesson; the student's experience while learning this lesson) , [2] the Word Picture (the students show what he or she got; the visual reference by which to later access this lesson; a psychophysical example), and [3] the Promise (the name for what the student has learned; the logical caption which refers to this lesson). The converse of the Teaching Sequence.

Learning, the Work of
The work of learning is not knowing and not giving up while at the same time aspiring to be more; more teachable and more a teacher. Learning occurs when the teacher and student cease to exist as separate beings.

Logical Thread of Similarity
One of two ways in which the mind and body index experience. In this case, a thread of connection gets created between logically similar memories, either in the mind or in the body or in both. Does not include visual access.

Love
To feel love is to feel pleasantly surprised by the beauty in anything or anyone. To fall in love is to be pleasantly surprised by a single moment in which the beauty in anything or anyone emerges in you consciously. To fall out of love is to lose access to any and all moments in which you previously felt pleasantly surprised by the beauty in any particular person, place, thing, or event. To long for love is to feel unable to access pleasant surprise.

emergence personality theory's character type babies 03


M

Macro-words (also called macro ideas)
Words which can be pictured albeit not as literal real world things, but rather as meaning-limited metaphors. Schools of therapy are best derived from macro-words (meaning-limited, categorical scenes). See also Meta-words and Micro-words.

Master Fractal
This is the recognizable pattern from which all other fractals in our world derive. It consists of two interdependent perpendicular continuums which cross in front of a circle. Here, the vertical continuum is known as the divine axis, the horizontal, the real world axis, and the four quadrants of the circle, the web of life.

Know that all three sets of relationships (the divine axis, the real world axis, and the web of life) contain the same pattern only at different scales. Thus all ideal relationships can be represented by a point somewhere on the vertical continuum (the divine axis), and at this scale, the pattern exists at the meta scale. All real world relationships can be represented by a point somewhere on the horizontal continuum (the real world axis), and at this scale, the pattern exists at the macro scale. At the same time, the prior two crossed continuums dissect the circle into four quadrants. Here the contents of each quadrant simultaneously represent one pole to which the three other quadrants connect. Thus the contents of the four quadrants create the four poles of two more interdependent, crossed continuums, this time crossing the original crossed pair at a forty five degree angle. At this scale, the pattern exists at the micro scale.

Finally, these qualities exist together in a numeric progression from 1 to 2 to 4 to 8, where the circle is 1 (all), the divine axis is 2 (all yang to all yin), the real world axis is 4 (all Yin Then Yang to all Yang Then Yin), and the four quadrants are 8 (four interconnected continuums, each yang to yin).

Me (as a character state)
A state of consciousness, rooted in layer seven, which exists only in mutual need states. Here, people feel urges to attend to their own needs while denying, overlooking, or being completely unaware of, the needs of others. One of two possible layer seven character states, the other being the "you" state.

Meaning Continuum
The "Y" continuum of the Consciousness Formula and the vertical (divine; ideal) axis on the master fractal. A continuum on which all possible states of the meaning of some specific Information exists, from full meaning to no meaning.

Meta-words (also called meta ideas)
Words which attempt to state the essence of a broad area of human existence with no direct visual reference. Examples of meta-words would be words like "alcoholism" and codependency, as well as phrases like "mental illness," "implicit memory," and "being in shock." Theories are best constructed from meta-words (visual scenes which typify an abstract). See also Macro-words and Micro-words.

Metabolic Transitions
A weight / fitness management technique wherein all activity levels are divided into three ranges and people consciously witness and manage transitions their between these three ranges. This psychophysically optimizes the results of exercise.

Micro-words (also called micro ideas)
Words which directly refer to the things we personally can and cannot see. Therapeutic techniques are best derived from micro-words (concrete, meaning-precise scenes). See also Meta-words and Macro-words.

Middle Self - the Psycho Medical Layers (the layers of “hurting”)
Layer Five - Symptoms
Layer Six – Blocks

Mind, the (as the non physical experience of the self)
The experience of the cranial brain's attempts to resense and process what the five senses have experienced. The mind occupies the yang-yin position (geo-horizontal west) on the real world axis of the master fractal, with the body in the polar opposite, yin-yang position (geo-horizontal east) on the real world axis of the master fractal, energy in the yang position (divine axis, the upper pole; the geo-vertical south), and matter in the yin position (divine axis, the lower pole; the geo-vertical north).

Mind Body Connection
An empirically observable part of human nature based on the fact that humans have two interdependent physiological brains, a cranial brain and an enteric brain. Both brains then attach to each other through the spinal column but at different heights, and this height difference and the other obvious physiological differences then add up to that each brain senses life only within a certain range, this based entirely on the speed at which what is being sensed occurs.

The cranial brain senses things which occur more rapidly such as speech, thoughts, and the meanings of words, whereas the enteric brain senses things which occur more slowly such as music, emotions, and the sounds of words. Moreover, because each brain processes sensation at different rates, each brain has it's own sense of time.

This difference in how each brain sense time then creates our sense of separateness both from the world and from ourselves. This happens to all people and is similar to how people have a preference for handedness. In other words, we all have a default preference for which of our brains processes life first. The brain to process life first becomes the watcher (the subjective experience) of the brain which processes life second (the objective experience). The go first brain then becomes the subjective self, while the brain being watched becomes the objective self.

Mind First Person
A person who experiences life first through the cranial brain (the mind), then through the enteric brain (the body). For mind first people, the subjective self is located in the mind and the objective self, in the body. In other words, for mind first people, the mind is the watcher and the body is what is being watched. This means mind first people are naturally more skilled at mind first activities (learning about or practicing psychology, politics, law, technical writing, scientific research, etc.) and naturally less skilled at body first activities (music, sports, painting, sculpture, martial arts, dance). The opposite of being a mind first person.

In essence, being mind first is comparable to being right handed. Thus despite the fact that the world in general has a bias towards mind first people, being mind first is neither an injury nor health. It is simply a momentum based, psychophysical preference. Moreover, being mind first renders people more vulnerable to certain things, for instance, overeating and addictions. Here, an easy test is to hold food in your mouth while trying to think. Mind first people will increasingly struggle to think clearly in this state, the result of intrusive body first sensory input competing with the mind's sensory input for space in the people's consciousness.

Mind first-ness occupies in the yang position (the upper pole; the geo-vertical south) on the divine axis of the master fractal.


blocked needs cause symptoms . . .

N

Naive Consciousness
The native skill with which babies are born and can picture movement. This skill can become inaccessible through being startled. Opposite of tempered consciousness.

Natural
Anything which has it's ability to flow in time intact. For instance, preservatives make natural foods last longer. Thus preservatives make food unnatural. This in fact is the best way to test the nature of a food; watch how quickly or slowly it changes over time. The most natural foods degrade quickly. The least natural foods degrade very slowly, some almost imperceptibly, even over long periods of time. Think biodegradable. Think healthy. Think natural. Anything fractal is biodegradable, including people. Thus anything which become linear has lost it's nature.

Natural Choices
Choices made through simply living out what is already within one's nature. As opposed to synthetic choices which are mere imitations of natural choices.

Natural Why
Explanations for human behavior rooted in human nature. The opposite of explanations rooted in why logic.

Neatness (as a part of the second sub layer of Layer 7; Social Priorities)
All people eventually develop four fractal processes which at times distract them from their urges to give and or get. Neatness is the second of these processes to appear and is the primary focus of people's social distractions from about age six months to about age one. Like all four social priorities, neatness has four defining qualities; [1] the focus of the urges, [2] the focus of the mastery, [3] the focus of the distraction, and [4] the desired end result.

For neatness then, [1] the things people sense are the focus of their urges, [2] being able to organize these things is the focus of their attempts at mastery, [3] being unable to organize these things is the source of their socially disconnecting distractions, and [4] having things be organized (neat) is their desired end result.

Said more succinctly, when neatness is people's social priority, they experience their own, or others, disorganization as being socially distracting. Their ultimate goal then is to learn how to give or get either the things they themselves sense or the things that others sense, or both, organized.

Finally, experienced in extremely distracting amounts, neatness (the lack of mastery over organizing the things you sense) is the root of the condition called OCD / OCPD.

Neatness occupies the yin position (the lower pole; the geo-vertical north) on the divine axis of the master fractal.

Needs
The content of layer 7. The natural opposite to a symptom. Thus, both symptoms and needs feel like something "needs" to be done. However needs differ from symptoms in several ways.

  • people experience needs more personally than symptoms (in general, adults see symptoms; children feel needs).
  • The desire to meet a need feels more urgent than the desire to deal with a symptom (adults feel reluctance when facing symptoms; children feel desperate to meet needs).
  • Needs are far more easy to visualize in a satisfying way than symptoms (symptoms always involve some degree of blankness; needs can always be visualized).
  • Logic can often decrease the pain of a symptom; logic can never decrease a need.
  • After being dealt with, needs feel more like something has been satisfied and symptoms more like something has been relieved.

See also symptoms, layer seven, character types, social priorities, and gender types.


the only war worth fighting is a war to connect . . .

O

One's (a character type)
Developmentally, the first of the four character types. The polar opposite to a character type Two. A fixed personality trait wherein a person can experience only the "me" character state. One's can experience, personally, only their own needs even when they logically can see the needs of others. In effect, this means one's feel no limits with regard to what they deserve to be given, while at the same time, they experience anyone else with needs as if this other is being selfish and demanding.

The Onion of Personality Metaphor
The second of three psychophysical metaphors used by Emergence Personality Theory to describe the ten nested layers of personality. Here the onion begins in its center with layer 10 and extends outward to its outer layer, layer 1.

Onset Ramp
All addictions, by their very nature, tend to cause euphoria. Vulnerability to specific addictions then lies primarily with the speed of the onset of this euphoria. When addictions are charted in an emergence event diagram, the initial shape of the upward swinging curve is called the onset ramp. In effect, the shape of this onset ramp visually represents how likely each addiction is to addict people.

The Outer Self - the Psycho Functional Layers (the layers of “doing”)

  • Layer 1 - Personal Non Existence
  • Layer 2 - Punishing Questions, Explanations, and Excuses for Not Punishing
  • Layer 3 - Time Limited Blame (temporary punishments)
  • Layer 4 - Uncivilized Blame (permanent punishments)

See also the layers listed individually.

P

Parent Parent
All children have two parents, each of which has a character type. Since the basis of all normal romantic relationships is that the character types of two people begin in the opposite place, and since all children have a character type, children go through stages wherein their relationship to each parent changes. The root of these changes is that at all times, the character type of one parent starts in the same place as the child's, while the character type of the other starts in the opposite place. The parent parent is the one whose character type starts in the opposite place as the child.

Parroting (as an activity within the learning process)
Any act wherein people imitate the appearance of genuine (emergent) learning. To parrot is to learn to recognize and draw the letter "A" without ever knowing the story of where it came from (the acrophonic origin of the letter A; the Phoenician word for an ox; aleph). In other words, to parrot is to come to be able to recognize and imitate the sensory experiences of genuine learners sans the cultural, personal, and scientific beauty. This means when learners have the letter "A" emerge in them, they have built a bridge between themselves and others, whereas when people learn to parrot the sight and sound of the letter "A," they have built a wall between themselves and others.

Here then is the point. Parroting builds walls between people. Emergent learning builds bridges.

Personality Theory
A system which describes the natural differences and similarities between any and all persons.

Personal Time (as a function of the mind body connection)
All primary sensation occurs within the persons' inertial field of reference. This field of reference is what is referred to as personal time. Moreover like thoughts and emotions, this sense of time does not get stored in memory. Thus personal time is not a primary sensation. Rather it is a secondary sensation, arising only from the two bodies observing the sequential differences between and among primary sensations. In other words, we experience personal time only when the mind and body recall primary sensations from memory.

Philosophy (as one of layer two's 4 group identities)
A group identity originating in layer two wherein people lose their personal sense of both the subjective and objective self and instead, exist within a group version of the self. Here people see their identity as consisting of both a group mind and a group body, with their group mind functioning as the subjective self and their group body functioning as their objective self. In essence, with philosophy, the group mind watches the group body. Hence philosophy's focus on the physical world aspects of existence (e.g. how best to live, behave, etc.) as what we can influence and improve while at the same time seeing the non physical as mere ideals outside of our reach.

Philosophy is the meta version of the individual mind body state known as a mind first person. As such, this group views life from the perspective of a mind which longs to master a body through physical world mastery. Philosophy occupies the yang position (the upper pole; the geo-vertical south) on the divine axis of the master fractal.

Physical Gender Identity (as part of the fourth sub layer of Layer 7)
Each gender identity quality is a fractal from personality wherein the basic continuum stretches from all yin to all yang; forcefully formative to chaotically destructively. Physical gender is the first of the four gender identity qualities to develop. It refers to the degree to which one's physical body, physical appearance, physical presentation (one's tendency to physically submit to and / or dominate others), etc. evoke / create / disturb / destroy recognizable patterns in self and others.

Physical Gender occupies the yang position (the upper pole; the geo-vertical south) on the divine axis of the master fractal.

Politics (as one of layer two's 4 group identities)
A group identity originating in layer two wherein people lose their personal sense of both the subjective and objective self and see their identity as consisting of a group body (their subjective self) with no group mind (no objective self). Thus politics seeks to rise above the group body oriented subjective self while at the same time objectifying and watching the group bodies of other groups.

Politics occupies the yin-yang position (geo-horizontal east) on the real world axis of the master fractal.

Precision (as a part of the third sub layer of Layer 7; Decision Trees)
All people eventually develop four fractal processes from which their decisions emerge or submerge. Precision is the third of the four processes to appear and is the primary focus of decisions made from about age one to about age two. Like all four decision tree processes, precision has four defining qualities; [1] the origin of the five senses, [2] the locus of control, [3] the direction of eye reach, and [4] field of focus quality.

For precision then, [1] what is sensed clearly and forcefully enters the mind (my mind is the origin of my world), [2] the person's locus of control is internal (I control my world with what is in my mind), [3] the person's eye reach is external and physical (I reach out for more physical information so I can validate and test my mind's observations for truth), and [4] the person's interpersonal field of focus is narrowed and focused, mentally.

Said more succinctly, while in the precision part of the decision tree process, people see their mind as the source of the event, they feel like they are in control, they contrast and compare their mental insides to the physical outsides of others, and they experience a narrowed and focused scope of interpersonal mental interest.

Precision occupies the yang-yin position (geo-horizontal west) on the real world axis of the master fractal.

Processed Food
Food whose fractal structure has been partially or entirely eliminated or destroyed. This significantly increases the rate at which the body processes and absorbs this food, causing the body to attempt to use this food while in a state of shock. In effect, the food is processed so quickly that the body has little to no access to its healthy digestive and nutritional programming. This cause the body to process the food chaotically, sometimes storing things it does not need and sometimes eliminating things it does need.

Primary Sensation (as the source of all experience)
Primary sensation is the sum of the body and mind's experiences of the five senses, both internally and externally. It is the root and essence of all human experience, including the basis of all personality.

Psychological Gender Identity (as part of the fourth sub layer of Layer 7)
Each gender identity quality is a fractal from personality wherein the basic continuum stretches from all yin to all yang; from forcefully formative to chaotically destructively. Psychological gender is the third of the four gender identity qualities to develop. It refers to the degree to which one's mind, mental appearance, mental presentation (one's tendency to mentally submit to and / or dominate others), etc. evoke / create / disturb / destroy recognizable patterns in self and others.

Psychology (as one of layer two's 4 group identities)
A group identity originating in layer two wherein people lose their personal sense of both the subjective and objective self and see their identity as consisting of a group mind (their subjective self) with no group body (no objective self). Thus psychology seeks to rise above the group mind oriented subjective self while at the same time, objectifying and watching the group minds of other groups.

Psychology occupies the yang-yin position (geo-horizontal west) on the real world axis of the master fractal.

Psychophysics
A theory wherein there is one set of laws governing both the physical world and the psychological world. Moreover, the quality which defines and limits this sameness is that these laws are fractal, rather than linear. To a human being then, psychophysics means we are made in nature's likeness and image.

Psychophysical
A condition wherein a naturally occurring context present in the physical world (the natural world) is fractally analogous to a naturally occurring context present in the psychological world (human nature). In other words, the fractal pattern which defines each thing is the part which is the same in both.

Psycho Functional Layers (as a way to define illness, health, and healing)
One of the three views from which to define illness, health, and healing. From this view, people are ill when dysfunction is present. More dysfunction, more illness. Health is then measured by the degree to which people function at or above the reference level said to be the norm. Thus people are said to have been healed when, after a significant amount of time, they can still function normally. See also Outer Layers.

Psycho Medical Layers (as a way to define illness, health, and healing)
One of the three views from which to define illness, health, and healing. From this view, people are ill when symptoms are present. More symptoms, more illness. Health is then measured by the degree to which people are symptom free. Thus people are said to have been healed when, after a significant amount of time, they no longer have symptoms. See also Middle Layers.

Psycho Visual Layers (as a way to define illness, health, and healing)
One of the three views from which to define illness, health, and healing. From this view, people are ill when the have a blocked ability to picture movement (living choices) in some specific life area. Moreover, unlike the other to views wherein more illness is possible, the blocked ability to picture choices either exists or it does not. Health is then measured by the degree to which people can freely picture movement (living choices) in this specific life area, and healing is said to have happened when people are pleasantly surprised by the ability to picture these previously blocked choices. See also Inner Layers.


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Q

 



if you haven't picture a word, you have not read it . . .

R

Reading, Conscious
A process wherein people see pictures for the words they are reading as they read them, and stop to get a picture when they notice they cannot see one.

Reading, Unconscious
A process wherein people make reciting to the words they read more important than picturing them, largely stemming from being taught to read by the blind eye method.

Rebound (as a function of Weight Ranges)
Rebound is not weight gain. It is a protective mechanism whereby the body responds to what it sees as an emergency situation; famine. It occurs in situations wherein a person's weight suddenly increases by several pounds of more after dropping below the floor of the current weight range.

Rebound often happens to people while dieting and is misread by most people as that this diet is failing. In reality, rebound means that the diet is working. Moreover, to see this, all one has to do is to see that the amount of pounds apparently gained back does not at all match the amount of pounds of food the person ate.

Reference Event
An event which becomes the standard visual example by which a whole category of human behavior becomes recognizable. Often it is the first scene to emerge from a block, but it can also be an event in which people have no memory of ever having been blocked but rather, a scene memorable by nature of how amazingly good it felt. Heroes and callings fall into this category. As does being amazed by the beauty in any person, place, or thing.

Religion (as one of layer two's 4 group identities)
A group identity originating in layer two wherein people lose their personal sense of both the subjective and objective self. Here people see their identity as consisting of both a group mind and a group body, with their group body functioning as the subjective self and their group mind functioning as their objective self. In essence, with religion, the group body watches the group mind. Hence religion's bias towards the mind being eternal and the body being transitory.

Religion is the meta version of the individual mind body state known as a body first person. As such, this group views life from the perspective of a body which longs to master a mind through spiritual world mastery. Religion occupies the yin position (the lower pole; the geo-vertical north) on the divine axis of the master fractal.

Russian Nesting Dolls Metaphor
One of three metaphors used by Emergence Personality Theory to describe the ten nested layers of personality. Here there are ten nested dolls each a variation on the same single fractal.

S

Scene Requests
An essential part of Emergence Therapy wherein a guide asks an explorer to visual a particular life experience. These requests take three main forms, [1] Direct Requests, [2] Indirect Requests, and [3] Intuitive Variations.

Scene Requests - Direct
A request made during the course of Emergence Therapy where in a guide uses words taken directly from the explorer's problem statement to voice a scene request. Direct scene requests are used to maintain or decrease the scope of the scenes possible.

Scene Requests - Indirect
A request made during the course of Emergence Therapy wherein the guide asks the explorer to visualize a scene. The words the guide uses to make this request expand on the words the explorer originally used to voice their problem statement. This is done so as to widen the scope of the scene request.

Scene Requests - Intuitive Variation
A request made to the explorer during the course of Emergence Therapy wherein the guide asks the explorer if he or she can picture a scene in somewhat related to the explorers stated problem. In this case, the guide uses words not present in the explorer's problem statement, but which the guide intuitively senses are related. Guides use the intuitive variation of scene requests to voice the explorer's problem in the widest possible scope.

Scenes, the 5 Categories ( the 5 kinds of scenes which can emerge from a block)

  • a Specific Scene (a single scene, often from childhood)
  • a Composite Scene (a mixture of the details of several related actual scenes)
  • a Blended Scene (a scene which is part reality, part fabrication)
  • an Imaginary Scene (an entirely fabricated scene from any time from the person's life)
  • a "Here and Now" Scene (a conscious experience which takes place in the present)

Science, Natural
A system of methods for observing the natural world wherein the focus is on knowing the meanings of things by identifying correlative (temporally synchronistic) relationships (e.g. wave mechanics). Natural science sees fractility as the way to know the world and sees attempts at finding linearity as coarse truths at best, inauthentic at worst, and in the end, pragmatically useless.

Psychophysically this viewpoint is related to Einstein's philosophical realism wherein there is a reality which is independent of what we can observe and objects have an inherent reality; Kant's "thing in itself." This viewpoint also parallels the xiangshu school of the Han China era wherein images and numbers are the routes to the truth, as well as the school of Heraclitus wherein things cannot be known in parts and observed changes are all we can know.

Science, Statistical
A system of methods for observing the natural world wherein the focus is on knowing the meanings of things by identifying causal (temporally sequential) relationships (e.g. matrix mechanics). Statistical science sees linearity as the way to know the world and sees non linear conclusions as unnecessary, inauthentic, and pragmatically useless.

Psychophysically this viewpoint is related to Heisenberg's philosophical idealism wherein reality is what can be observed and the objects we perceive are identical to our ideas about them. This viewpoint also parallels the yili school of the Han China era wherein reason and logic are the routes to the truth, as well as the school of Parmanedes wherein at a fundamental level, things are knowable only as static and unchanging parts within the illusion of change.

Scripted Event Diagram
An event diagram wherein changes in states of consciousness are plotted along the horizontal baseline (the time line), while the literal highlights of the event are written at various points on the visual intensity line.

Secondary Sensations, the Three ([1] thought, [2] emotion, and [3] personal time)
There are three categories of secondary sensation with which human beings process life, [1] thoughts, [2] emotions, and [3] personal time. All three categories of secondary sensation arise from our noticing primary sensation. In effect, this means thoughts, emotions, and personal time are all sensations converted into observations, and the fact that this conversion occurs only after the primary sensation being converted occurs means all secondary sensation is one step removed from literal reality. Hence the label, secondary.

Self, the Origin of
The experience of the self originates in our feelings of separateness. This separateness is created by experiences wherein the mind and body are temporally out of sync. Which ever occurs first in time then become the subjective self (the watcher), while the one which occurs second in time becomes the objective self (what is being watched).

A further proof for this is that the experience of the self disappears entirely in situations wherein we connect to others and or to the world. For example, while admiring a beautiful view, at times, people can feel the total absence of separateness from the world. When this occurs, they feel at oneness; the lack of a separate self.

Self Centered Two
The inverted state of Character Type Two; feeling compelled to give to others even if this giving must be forced on the other.

Sexual Gender Identity (as part of the fourth sub layer of Layer 7)
Each gender identity quality is a fractal from personality wherein the basic continuum stretches from all yin to all yang; from forcefully formative to chaotically destructively. Sexual gender is the fourth and last of the four gender identity qualities to develop. It refers to the degree to which one's sexual appearance and presentation (one's tendency to sexually submit to and / or dominate others), etc. evoke / create / disturb / destroy recognizable patterns in self and others.

Shock
Shock is any significant detachment from one's current life experience. The loss of one's ability to visually experience movement. The experience of a great difference between the amount of information sensed by the two bodies.

Sickness (defined as a mind body experience)
An unexpected and unrecognizable difference between one or more sensory feeds, either within or between the mind and the body, or within or between one's internal and external sense of life. For example, with subjective vertigo (e.g. getting the spins from to much alcohol, feeling dizzy after being on a merry-go-round), people feel they are spinning unpredictably while the external world is still. with objective vertigo however (e.g. benign positional vertigo), people are still but the external world is spinning.

In either case, it is the differences between the experiences of the internal and external world, and between the mind and the body, that create the experience of sickness. Moreover, the more sick people feel, the more they need to know what is happening in both the mind and the body. This means the sicker people get, the more they try to reconcile these differences, and the more they try to reconcile these differences, the sicker they get.

Finally, sickness is a form of temporary synesthesia which ends when the mind body rebalances itself. Thus the bedside manner effect wherein people feel better just from a doctor telling them what is wrong.

Sickness, One Dimensional
A rapidly changing difference between what is being sensed by the two bodies.

Sickness, Two Dimensional
A rapidly changing difference between the meanings of what is being sensed by the two bodies.

Sickness, Three Dimensional
A rapidly changing difference between the images in the mind and the images from the external world.

Six Concepts (explains the conflict between the material and spiritual worlds)
The first expression of the principles upon which all emergence based theories are founded. A philosophical description, in six parts, of how the physical and spiritual worlds interact. Briefly, the six parts are, [1] The Two Worlds (the physical and the non physical), [2] The Two Languages (thoughts - the language of the body, and emotions - the language of the mind), [3] The Two Motives (organization and at oneness), [4] The Two Obstacles (disorganization and separateness), [5] The Two Positive Efforts (separation and unity), and [6] The Two Negative Efforts (separation and unity).

Six Universal Principles
See the Universal Principles of Business Relationships.

Social Gender Identity (as part of the fourth sub layer of Layer 7)
Each gender identity quality is a fractal from personality wherein the basic continuum stretches from all yin to all yang; from forcefully formative to chaotically destructively. Social gender is the second of the four gender identity qualities to develop. It refers to the degree to which one's interpersonal appearance and public presentation (one's tendency to socially submit to and / or dominate others), etc. evoke / create / disturb / destroy recognizable patterns in self and others.

Social Priorities (as a part of Emergence Personality Theory's personality typology)
The second of four sub layers within Layer Seven (need). There are four basic possible priorities; [1] Comfort (sensation itself), [2] Neatness (sensing the things in our world), [3] Understanding (assigning meanings to the things we sense), and [4] Freedom (becoming free from having to sense). All people have all four priorities. Moreover, all people have an upper pair and a lower pair. The upper pair in top to bottom order are what most influence people's urges to give and or receive when in normal states, while the lower pair in inverted order are what most influence people's urges to give and or receive when in abnormal states.

Source Time
The time of origin for a block. The final regress to point during healing.

Spinning Wheel Technique
A weight / fitness management technique whereby the body's metabolism is psychophysically addressed similarly to how you can keep the wheels of an upturned bicycle spinning merely by occasional effects done in well timed moments.

Statistical Truth (as an artificial truth; a linear truth)
A hypothesis, theory, belief, or idea whose goal is to acquire a linear result and which tests as true only in certain cases and at certain times. In essence, a statistical truth is a result which tests as true in significantly less than one hundred percent of cases and even then, only in artificially created, non real world circumstances. This means statistics can never translate to a reliable means for prediction at anywhere near the individual case level.

Pragmatically, statistical sciences use two basic methods, the experimental method and the correlational method. With the experimental method, the observer varies the test conditions looking for sameness in the outcome. With the correlational method, the observer fixes the test conditions looking for differences in the outcome. Outcomes are then considered true when they are significantly more linear than chance or random test conditions would allow.

Statistics honors separation at the expense of at oneness. Logically this ignores that you can never sample every case. Fractal truths circumvent this limit by empirically and logically defining what can and cannot be tested for truth. Thus the main flaw in statistics is, you must leave out whole areas of relevance in order to force an answer, making the answer an artificial truth.

Statistics is the antithetical opposite of both a classical truth and a fractal truth.

Statistic Science
Any scientific endeavor wherein a real world person, place, thing, or event is purposely removed from life and placed in an artificially linear setting, so as to be able to create a numerically predictable test outcome. This predictability is then seen as the proof this result is true; however, as nothing in the real world is linear, it is actually the proof the result is false. In a way then, statistical science can be called a "lie by omission," a false conclusion which occurs in a meaningful way only when parts of the nature of the thing being tested are left out.

Analogous to digitizing processes.

Stuck Clock Wounds
An unnatural condition wherein we can visually observe something sans the experience of time passing. The opposite of a blank screen wound.

Student Sequence (the order in which lessons are best recanted)
The sequence of three events which defines the essential process of recanting learning; [1] learning stories (real life examples wherein the learning took place), [2] word pictures (fractal descriptions of the essence of what was learned), and [3] named promises (captions which refer to the essence of what was learned).

Glossaries such as this one center on connecting named promises to fractal word pictures. The student sequence is the converse of the teaching sequence.

Subconscious Mind, the
Similar to how thermal layers form in large bodies of water, the subconscious mind is the middle layer in a topographical three-layered mind. It is the part of our minds wherein we feel certain movement has occurred but can visualize this movement only vaguely. Psychophysically analogous to the experience of watching colored fish swim just beneath the surface of water.

The subconscious is the container for all impressions. Impression are the experiences which live in the valley between the mind and the body.

Submergence
An event wherein access to a previously visible category of life experience gets blocked. Whatever gets blocked is said to have submerged. Hence the event is called a submergence. The converse to an emergence.

Suffering
Suffering is change experienced. Suffering is a full mind body awareness of life. See also blame and experience.

Symptoms
The content of layer 5, the result of having chronically unmet needs. The natural opposite to a need. Thus, both symptoms and needs feel like something "needs" to be done. However symptoms differ from needs in several ways.

  • The urge to deal with a symptom feels much smaller and less personal than the urge to meet a need (in general, adults see symptoms; children feel needs).
  • The desire to deal with a symptom feels less urgent in general than the desire to meet a need (adults feel reluctance when facing symptoms; children feel desperate to meet needs).
  • Symptoms are far more difficult to visualize in a satisfying way than needs (symptoms always involve some degree of blankness; needs can always be visualized).
  • Logic can often decrease the pain of a symptom; logic can never decrease a need.
  • After being dealt with, symptoms feel more like relief and needs feel more satisfying.

A good way to know if something is a symptom or a need then is, if you are not picturing what you are doing to meet a need, then you are simply satisfying a symptom. For example, if asked if your hunger is a symptom or a need, the way to know is, if you are unable to picture your hunger, then your hunger is a symptom, not a need.

Synthetic Choices
Choice made to imitate someone else's natural choices, as opposed to making choices based on one's own nature.

emergence personality theory's character type babies 01


T

Teachability Index
An iteration of the bell shaped curve wherein the baseline continuum stretches from fully closed to new learning on the left to fully open to new learning on the right. Between these two points lie eight divisions, the eight being [1] arrogant, [2] cynical, [3] skeptical, [4] teacher, [5] student, [6] trusting, [7] gullible, [8] naive.

Teacher
Teachers first and foremost are the fractal structure within which the teacher's teachings are the content. Teachers are the tellers of stories with teaching points, makers of promises about what students will get, students who have learned and are now sharing what they have gotten.

Teaching Sequence (the order in which lessons are best taught)
The sequence of three events by which teachers best impart lessons; [1] make the Promise (name what the student will get; the logical caption for the lesson), [2] show the Word Picture (show a fractal for what the student will get; a visual caption for the lesson; a fractally psychophysical geometric example), and [3] tell the Teaching Stories (visual real world examples of the lesson; stories with a visual point; stories from how the teacher learned this lesson). The converse of the Learning Sequence.

Tempered Consciousness
The previously inaccessible ability to picture movement which gets restored in an emergence. This skill cannot become inaccessible though being startled. Opposite of naive consciousness.

Ten Layers (as Emergence Personality Theory)
A set of ten nested fractals which function as the container for all of human personality. These layers develop over time beginning with layers 10, 9, 8, then 7 which form in the birth separation moment. All ten layers exist by no later than age eight or nine. However they continue to change in content throughout the person's life span. See also the Inner Layers, Middle Layers, and Outer Layers.

Therapy (the fractal for a therapy)
Moving an explorer's mental vision into position so as to be able to contrast (see differences) and compare (see samenesses) their symptoms (layer 5) with their needs (layer 7). The definition is grounded in the idea that blocked (layer 6) needs (layer 7) cause symptoms (layer 5).

Thoughts (as secondary sensations created by the mind and body)
All primary sensations potentially generate thoughts, albeit like emotions and personal time, thoughts do not get stored in memory. Thus thoughts are not primary sensations. Rather they are secondary sensations, reactions to our primary sensations created by the psychological body when it resenses primary sensations. Moreover, the rate at which one recalls these sensations determines whether they are perceived as thought, emotion, or both. The faster the experience, the more this sensation is perceived as thought. The slower one's perception of sensation, the more this sensation is perceived as emotion.

In a way then, thoughts are simply quickly interpreted sensation. Thus all differences between thought and emotion arise from the rate at which we observe primary sensation, and thought is merely sensation observed at the faster sampling rate.

An easy way to see this for yourself is to vary the rate at which you talk to someone and watch for how this changes their ability to understand you. Exaggerating the amount of body input (e.g. by talking extremely slowly) will interfere with people's ability to think thoughts. Conversely, exaggerating the amount of mind input (e.g. by talking extremely quickly) will interfere with people's ability to feel emotion.

Thoughts occupy the yang-yin position (geo-horizontal west) on the real world axis of the master fractal.

Three's (a character type)
Developmentally, three's are the third of four possible character types to appear in layer seven. Three's are also called a "Me then You's." Three's respond to feeling needy by first feeling urges to get someone else to meet their needs, followed by urges to reciprocate by meeting the needs of this other.

Three "W"'s
What. Why. When. Analogous to the three variables used in the conscious formula; with what equaling information, why the equivalent of meaning, and when the equivalent of time.

Time Continuum
A continuum on which the timing of all events exists. It extends from fully past to completely future, and is the "Z" continuum of the Consciousness Formula.

Truth Tests (as in, the 3 tests emergence theories use to verify truth)
There are three tests for truth used in emergence theories, [1] The Two Geometries (the meta test; there must be numeric / visual pattern based identities which completely fill the master fractal), [2] Psychophysics (the macro test; there must be fractal analogies between the laws of physics and the laws of psychology), and [3] the Mind Body Connection (the micro test; there must be fractal patterns explainable by the interpersonal samenesses / differences between the timing of the mind's awareness and timing of the body's awareness).

A further quality of these three truth tests is, they each clearly differentiate between the container (the part of the pattern which is always recognizable) and the container (the part of the pattern which is never recognizable). Moreover, true to the laws of psychophysics inherent in the master fractal, in things which are true, both parts always exist in close to equal amounts.

Twelve Block Markers
The twelve fractal experiences within human nature into which all symptoms can be sorted.

Threads of Similarity
The basic unit of organization within the mind; essentially, the relationship between two experiences. Can be visual or logical. See also visual thread of similarity and logical thread of similarity.

The Two Geometries
There are only two true geometries, [1] Classical Geometry, otherwise known as linear geometry (recognizable patterns which always repeat identically) and [2] Fractal Geometry, otherwise known as non linear geometry. Together these two geometries comprise the only two ways to test for absolute truth. , a truth which is true one hundred percent of the time.

Two's (a character type)
Developmentally, two's are the second of the four possible character types to appear in layer seven. Also called "You's" as for them, the you state is the only state possible. In many ways, this character type parallels Carl Jung's "introvert" type. However, the focus here is not only on where the person is focused but also on the nature of these urges as well, as in needs being responded to in self and or in others. Two's focus solely on the needs on others and cannot see their own needs, even when these needs exists. In other words, when two's feel needy, they look to meet these needs by finding needy others and then giving to them.

Two Bodies (the physiological body, the psychological body)
All primary sensations get recorded into the body and function as memory. Moreover while this physical memory exists only in the literal physical body, the mind's non physical image of the physical body includes these memories. Thus we literally have two bodies, a physiological body (a literal physical body) and a psychological body (a mental image of a literal physical body). Moreover, both contain their own unit of sensory memory, and both units of memory interact with each other constantly.

Two Memories (physiological memory, psychological memory)
See the Two Bodies.

Two That Are One (as the ultimate nature of all real world things)
A concept which refers to that all things are both the parts and the whole, and that the nature of things exists only when they are together and in their natural state. Thus we refer to waves and the ocean as different things in the same place and this is actually a pretty good way to know for yourself what the two that are one is. At the same time, even this does not describe that waves cannot exist without peaks and troughs, and while peaks are water, troughs are holes in the water.

In the end, the best way to grasp this concept is to study the Tao symbol, especially as far as how it represents so well the things I've just described; the two (yang and yin = the parts) that are one (the circle = the nature of the parts taken together in their natural form).

Finally, the most important thing to know about the two that are one is, if you understand it, you understand the truth about everything and everyone, including everything you've never known.


unblocked needs cause movement . . .

U

Ugliness (as a mind body experience)
The meaning of sensory input acquired while experiencing some kind of mind body disconnection, either intrapersonally or interpersonally, or both. This means ugliness is truly in the eye of the beholder as well. The opposite of beauty.

Uncertainty Principle (as a psychophysical variation of Heisenberg's Uncertainty Principle)
Heisenberg's Uncertainty Principle can be stated simply as in any given instant, the more accurately you determine a particle's position, the less you will be able to measure this particle's momentum and vise versa. Applied as a psychophysical principle to the psyche (and as born out by plugging this into the Consciousness Formula; M = I (T) ), it can be said that the more precisely you determine the sensory input (I; information), the less precisely you will be able to determine the meaning of this input (M; meaning), because meaning decreases proportionally to time.

Unconscious Mind, the
Similar to how thermal layers form in large bodies of water, the subconscious mind is the bottom layer in a topographical three-layered mind. It is the part of our minds wherein we intuitively sense movement has occurred but can visualize none of this movement. The unconscious mind is psychophysically analogous to the experience of being in a boat and intuitively sensing fish are, at times, swimming beneath you but seeing nothing to corroborate these feelings.

Unconsciousness (as a state of being)
A state wherein people experience a significant disconnection within one or more of the five internal and or external sensory feeds. Any significant lack of awareness which leads to an inability to visualize movement. The "I know it when I see it" end of the fractal for human consciousness.

Understanding (as a part of the second sub layer of Layer 7; Social Priorities)
All people eventually develop four fractal processes which at times distract them from their urges to give and or get. Understanding is the third of these processes to appear and is the primary focus of people's social distractions from about age one to about age two. Like all four social priorities, understanding has four defining qualities; [1] the focus of the urges, [2] the focus of the mastery, [3] the focus of the distraction, and [4] the desired end result.

For understanding then, [1] the meaning of the things sensed is the focus of people's urges, [2] being able to acquire these meanings is the focus of their attempts at mastery, [3] being unable to grasp these meanings is the source of their social distractions, and [4] understanding things is the desired end result.

Said more succinctly, when understanding is people's social priority, they experience their own, or others, inability to learn the meaning of things as being socially distracting. Their ultimate goal then is to give or get the meanings of either the things they themselves sense or the things that others sense, or both.

Finally, experienced in extremely distracting amounts, understanding (the lack of mastery in understanding the things you sense) is the root of the condition called Asperger's Syndrome.

Understanding occupies the yang-yin position (geo-horizontal west) on the real world axis of the master fractal.

Universal Principles of Business Relationships
The six emergence fractals for business which focus on making people connecting during business. The six are: [1] start only after everyone "arrives," [2] only experience teaches, [3] augment don't compete, [4] there will always be too much information, [5] watch the size of people's containers, and [6] make universal investments.

Unknown (as one of the 4 states of learning)
The state of consciously not knowing what you are being taught. This state occupies the vertical south pole on the divine axis of the master fractal.

Unnatural
Anything which has had it's ability to flow in time artificially altered. For instance, preservatives make natural foods unnatural. In fact, the best way to test the nature of a food is to watch how quickly or slowly it degrades. The most natural foods degrade quickly. The most unnatural foods degrade almost imperceptibly, even over long periods of time. Think biodegradable. Think healthy.

Unnatural Questions, the Two
There are two unnatural questions which, when asked, in and of themselves, cause people's mind and body to disconnect. The two questions are, "what are you thinking?" and "what are you feeling?" The thing is, neither question causes all people to disconnect, and how and whom each question will effect depends on people's mind body preference.

For mind first people, asking what they feel is the unnatural question. Asking them this will cause them to disconnect. For body first people, asking them what they are thinking is the unnatural question. For them, being asked this question causes them to disconnect.

In effect then, the thing to remember is, each person has a natural question and an unnatural question, and which question is which depends entirely on people's mind body preference.

Uppers (as a quality of addiction)
People, places, things, and events which cause rapid increases in the rate at which people experience life. Uppers speed up people's perception of time.

V

Visual Blankness (going blank)
All beings with stereoscopic, front facing eyes attempt to see by triangulating on a focal plane. Being as this triangulation is fractal in nature, learning to see when it is missing is quite easy. See also flat eyes.

Visual Intensity (of the screen of the mind)
Because all beings with stereoscopic, front facing eyes attempt to see by triangulating on a focal plane, the precision with which their eyes triangulate can be used to identify the degree to which what they see is visual intense. In a way then, determining the visual intensity of what people see on the screen of their mind is as simple as learning to see degrees of triangulation. From here it is a simple step to learn to identify the four identifiable fractals which occur within visual intensity. Thus at first this process may appear to be a rather inexact and unscientific way to measure visual intensity. However, because we are looking only for a fractal pattern (a recognizable pattern which always repeats differently) and not an absolute measurement, learning to recognize these patterns in human nature turns out to be relatively easy. And exacting. Psychophysically similar to how one can know with certainty a leaf is an oak leaf.

Visual Thread of Similarity
One of the two ways in which the mind and body index experience. In this case, a thread of connection gets created between visually similar memories, either in the mind or body, or in both. This does not imply there is a logical access as well.


the wound is what you cannot see . . .


W

Waste (as one of four states within the cycle of energy)
A state wherein the fractal nature of something has been for the most part exhausted through some sort of psychophysical change. The chaotic state of mind and or matter.

Weight Gain and Loss
People's body weight varies similarly to how tides vary on pier posts; normally we can see a repeated visual pattern which marks the current range of high and low tides. Thus changes within this range are not considered weight gain or loss, whereas changes outside this rage are.

In essence, gain means entering a higher weight range; loss, entering a lower weight range. Moreover, a change in one's weight is considered weight gain or loss only when one's weight varies beyond the current weight range. As opposed to variations within occur within the current weight range which are not considered to be weight gain or loss.

Weight Ranges
A psychophysical parallel to the dynamics of ocean tides in relationship to pier posts. High and low tides generally do not vary outside a current range unless a significant storm occurs, after which this range may be permanently altered. Body weight shares similar dynamics in that when people deviate significantly from their usual patterns of eating and exercise, they can change their weight range to a higher or lower range.

Weight Range Ceiling
The upper boundary of one's current weight range.

Weight Range Floor
The lower boundary of one's current weight range. Note that dropping into the weight range below this floor often causes the body to rebound back up into the original weight range. This is commonly misread as that a diet is failing, rather than as the body going into a protective state.

I originally saw this during a four day, full fast wherein on the morning of day three, my weight dropped below my then current weight range floor only to rebound up four pounds on the following morning. Note this occurred despite the fact that I had not eaten anything in over three full days.

Weight Oriented, Selective Deprivation
The basis of most modern weight loss diets. In essence, people selectively deprive themselves of something they normally eat in significant quantities. The nature of this deprivation can be caloric (restricted caloric intake), food group based (e.g. no fat, no sugar), limited to eating a specific food (only eating cabbage soup, only fruit), etc. Regardless of the exact nature of this deprivation though, the overall focus here is on shocking the body into a state of famine wherein the body moves outside of the current weight range.

What Times Why Grids
Charts of single moments of experience plotted in Cartesian coordinates. Here the amount of, and balance between, the mental and emotional information currently being sensed is plotted on the horizontal axis ("X"), while the amount of meaning this information currently has is plotted on the vertical axis ("Y").

White Law, the
See the Law of Attraction.

Why Logic
Explanations for human behavior rooted in cause and effect logic, often a form of layer two civilized blame. The opposite of explanations rooted in the natural why (human nature) which are blameless, inner layer answers.

Why Logic Scale
An imaginary scale upon which the things said in a why logic statement get sorted into two sides, the cause side of the scale and the effect side of the scale. The most common form of this is to use the word because as a fulcrum between you do this on one side of a scale and you do that on the other. For example, saying things like you don't talk because you want to punish me, and I got hurt because you didn't answer are both why logic scales. As opposed to what these statements would mean if they were stated as two separate, non causal ideas, or if the word and was substituted for the word because, as in you don't talk (and) you want to punish me and you didn't answer (and) I got hurt.

Will Powered, Synthetic Choices
Choices made through the use of one's will which imitate the natural choices of others.

Wound, a
A wound is having a significant lack of access to a part of your nature; health is having significant access to this nature. A wound is the suffering you cannot see; the symptoms, the suffering you can see. A wound is what is missing (from human consciousness); the symptoms, what is present (in human consciousness). A wound is a hole in human consciousness; the symptoms, what is around this hole.

X

 

Y

Yang (per the emergence master fractal)
There are two seminal forces within the at oneness of all real world things. All movement (change) is created by the shifting balance between these two forces. Yang is the chaotic force which disturbs the yin of form. Moreover, these disturbances always psychophysically mirror transverse waves. As part of the definition for fractals then, where fractals are recognizable patterns which always repeat differently, yang forces are what create the infinite differences in the recognizable patterns. As such, the characteristics of yang as described here are defined by what happens to the nature of things as they change from formed to unformed, as opposed to some static sense of this nature wherein things may be seen as male or aggressive. Thus as defined here, both yin and yang are seen as active forces.

Yellow Book
A thirteen week emergence based paper therapy which focuses on helping people to have aha's in and around food, weight, and eating. Topics addressed include reclaiming one's sense of taste, identifying one's weight ranges, making peace with the scale, exploring childhood dinner table scenes, the relationship between hurry and over eating, etc.

Yin (per the emergence master fractal)
There are two seminal forces within the at oneness of all real world things. All movement (change) is created by the balance between these two forces shifting. Yin is the organizing force which creates patterns from the yang force of chaos. Moreover, these creations always psychophysically mirror transverse waves. As part of the definition for fractals then, where fractals are recognizable patterns which always repeat differently, yin forces are what create the recognizable patterns within the infinite differences. As such, the characteristics of yin as described here are defined by what happens to the nature of things as they change from unformed to formed, as opposed to some static sense of this nature wherein things may be seen as female or receptive. Thus as defined here, both yin and yang are seen as active forces.

Yin Yang Perspective Point
There are two valid perspectives from which one can identify things as being yin or yang. First, you can use the nature of a thing as the basis by which you decide what is yin and what is yang. From this perspective, heaven is yin and earth is yang; things taking up more dense space are more yang. Second, you can use the nature of how a thing changes as the basis by which you decide what is yin and what is yang. From this perspective, heaven is yang and earth is yin; the yang of the heavens is the chaotic force which disturbs the orderly yin forms of the matter of earth.

All emergence theories see the truth about life and nature as deriving from the second perspective, in essence following the Heraclitean proclamation that life is change, as well as the xiangshu school wherein truth lies in numbers and images. All opposing schools then view truth as coming from the first perspective, in essence stating that the only perspective from which to know truth is from the static perspective; from the fixed snapshot of logic and reason; from determining cause and effect. In essence, this is the Aristotelian view of truth and the viewpoint of the yili school.

Said more succinctly, the two views differ in that they see the world and all that is in it either as particles or waves. Particles assume that time can be sliced; waves, that time is continuous.

You (as a character state)
A state of consciousness, rooted in layer seven, which exists only in mutual need states. Here, people feel urges to deal with their own feelings of neediness by attending to the needs of others while at the same time denying, overlooking, or being completely unaware of, their own needs. One of two possible layer seven character states, the other being the "me" state.

Z

Zooming (as a way to map the limits of human perception)
The ability to alter the focus and scope of one's consciousness in order to maintain a balanced view. This ability is rooted in knowing an emergence master fractal wherein the specificity of what is being observed is represented by two crossed continuums placed in front of a circle. Here, the south pole (top) represents the theoretical state of being fully conscious, the north pole (bottom), the theoretical state of being fully unconscious, the east pole (reader's left), the real world state of pragmatic science, and the west pole (reader's right), the real world state of practical religion.

In essence, the circumference of the circle of experience become a map for moving within the range and limits of human consciousness, including that it reconciles the scientific and spiritual views of life as roads being traveled in opposite directions which eventually reach the same point.


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