Making Changes MenuMind & Consciousness MenuTalk Therapy MenuEducation & Learning MenuHealthy Relationships MenuAutism Spectrum MenuAddictions, Risk, and Recovery MenuWeight & Fitness MenuHuman Personality MenuScientific Method Menu

How the Ideas on the Site Connect

a Theoretical Outline of the 3 Views of Emergence





Human Consciousness: the Consciousness Metaphor

The Consciousness Metaphor

(the nature of everything we experience.)


A tri-part metaphor for the nature of all we experience, created entirely from three variables; "what," "why," and "when."
Information: (the "what" of consciousness)
The part of our consciousness which is created by witnessing our world from the physical and non-physical perspectives, consciously or otherwise.
Meaning: (the "why" of consciousness)
The part of our consciousness which is created by witnessing the visible blend of the two kinds of Information.
Time: (the "when" of consciousness)
The part of our consciousness which is created by witnessing the visible union of Information and Meaning.

The Six Concepts

(the nature of the duality of everything we experience, out of which all conflict arises.)

The idea that the basic nature of all we experience is a conflict, created by our living simultaneously in both a whole world and a world of duality; a “two that are one,” wherein the "one" is the "nature" which gets created by the union of the "two." Hence, our "nature" is "that which is more than the sum of our parts.”
The Two Worlds: physical and non- physical (spiritual) at the level of the Macro (whole world) and Micro>
The Two Languages: thought (physical), emotion (non- physical)
The Two Motives: organization (physical), at-oneness (non- physical)
The Two Obstacles: dis-organization (physical), separateness (non- physical)
The Two Positive Efforts: separation (physical), unity (non- physical)
The Two Negative Efforts: unity (physical), separation (non- physical)

Event Diagrams

(three dimensional diagrams which map the intensity of what we experience on the screens of our minds.)

Event based, three dimensional, visual maps of the screens of our minds. These maps reveal the four fractal patterns from which our notable experiences arise.
Visual diagrams of peoples’ states of consciousness during specific life events, based on the absence or presence of the four basiclife event patterns: ([1] being overwhelmed, [2] getting wounded, [3] reliving a wound, [4] experiencing an emergence). The 3 variables which comprise these maps are based on the three variables of the Consciousness Metaphor.
“X” axis = “Information”
a continuum of the blend of the two kinds of Information, from "all Thought and no Emotion" to "all Emotion and no Thought"
“Y” axis = “Meaning”
a continuum from infinitely meaningful to totally meaningless
“Z” axis = “Time”
a continuum from the extreme past to the extreme future

Baby Consciousness

(the area of human consciousness which contains the core undefended self)

The idea that there is a core conscious state within all human beings wherein all defenses, conscious and otherwise, are bypassed.
The idea that there is a conscious state within human beings wherein all life experiences, both actual and imagined, get first recorded and organized before meaning is applied. Within this state, the basic units are structurally similar to "movies" where separate events (scenes) get connected with "threads of visual similarity." For instance, at first, a baby sees different eye glasses as different objects entirely. Eventually a thread of similarity emerges within the baby wherein the basic structure of these eye glasses is visually abstracted.

Naive
vs.
Tempered Consciousness

(how consciousness is affected, pre and post injury)

The quality of consciousness which determines whether access to what is known can be lost.
Babies are born "naively conscious" of all except aloneness. All injuries after birth then block the person's access to some part of this state of consciousness. Healing is comprised of some event wherein this access gets restored. More over, once restored, this access can not be lost again, as this kind of event is known from the naive state (pre-injury), from the BLocked state (injured state), and from the tempered state (post injured state). Further, since injury can occur only when someone is shocked out of naive consciousness, once a BLock is witnessed, it is no longer shocking and can no longer injure. This means events of this kind are now said to be know with "tempered consciousness."

Julie's Eyes

(how human beings develop personal relatedness)

The developmental sequence wherein people learn the existence of self and others.
A four-viewed, eight stage, developmental sequence wherein people learn to relate themselves to others. This sequence potentially continues to unfold over the course of peoples' entire lives. The four views are, [1] The Personal Direct View ("I see me through my eyes"), [2] The Personal In-Direct View ("I see me through your eyes"), [3] The Inter Personal Direct View ("I see you through my eyes"), and [4] The Inter Personal In-Direct View ("I see you through your eyes"). Most people do not develop all four views and so, get stuck somewhere in this development sequence. More over, these stuck points always occur just prior to one of the four integration stages.

Zooming

(the poles of human consciousness which range from micro / science to macro / spirituality)

The circular quality of consciousness which describes changes in the scope of what is known, from all to none; from the infinitely small to the infinitely large.
The quality of consciousness which determines the level of detail present in a person's consciousness. This level of detail ranges from deeply conscious (a balanced blend of both overview and detail) to deeply in shock (a balanced absence of both overview and detail.) Seen as the top and bottom points on a circle then, the left point would be the most detailed view (the "micro" or "scientific" view) and the right point would be the highest overview (the "macro" or "spiritual" view).

The
Scope of Injury

(how age affects BLocks)

The quality of consciousness which determines how large the scope of an injury can be.
The idea that the scope of peoples' injuries stems largely from the age at which these injuries occur. The scope of injury then can be said to be similar to how much light your hand can block when placed over a flashlight pointing up in a darkened room. (The flashlight metaphor.)

Human Personality: the Layers of Aloneness

The
Layers of Aloneness

(the ten topographical layers of personality)

The onion-shaped structure of human personality which forms the basis of Humanistic Emergence, and where the primary drive is to resolve the experience of "aloneness."
A graphical representation of human personality similar in design to computer operating systems. This system can be best visualized as a ten layered onion, where the inner four layers (the "Psycho Visual Layers") represent the core layers of personality (Layer 10 (natural connection), Layer 9 (personal connection), Layer 8 (aloneness), and Layer 7 (need). Then the middle two layers (the "Psycho Medical Layers"), represent the medical evidence we have been injured; our "dis-ease"; Layer 6 (BLocks) and Layer 5 (symptoms). Finally the outer four layers, Layers 4 (uncivilized blame), Layer 3 (time limited blame), Layer 2 (civilized blame), and Layer 1 (personal non-existence), represent our higher responses to the disease present in the middle layers. These four layers are called, the "Psycho Functional Layers" as they represent peoples' dys-function.

The Birth Sequence:
Us/Alone/Need

(the Sequence of Layers 9, 8, & 7)

The sequence of three states of consciousness which underlie and direct all of human personality.
This sequence derives from the moment of birth, in which both the baby and mother progress from Layer 9 (personal connection), to Layer 8 (aloneness; the "still point"), to Layer 7 (need.) This sequence is so painful, it then biases the development of all future personality structures toward evolving new and better ways to avoid feeling this sequence even again.

The 4 Character Types
of La
yer 7

(determines whether we favor giving or getting)

The four "give and receive" filters through which we each express our experiences of "need."
These four types exist entirely in Layer 7, the Layer of Need. There are four character types and two character states. The two character states are the "me" state and the "you" state. The four character types are, a "One" (a "me"), a "Two" (a "you"), a "Three" (a "me then you"), and a "Four (a "you then me").

The 4 Social Priorities
of La
yer 7

(determines what will attract and distract us)

The four "focus and distraction" filters through which we each express our experiences of "need."
The developmental sequence of four learning states through which all babies traverse, this being:[1] Sensation (age birth to 6 months), [2] Sensing Things (age six months to 1 year), [3] Understanding the Things We Sense (age one to two), and [4] Being Free From Sensing the Things We Sense (age two to four).


The BLocks and Keys
of Layer 6

(the actual structure of human injury)

The "missing visual information" which occurs as a result of experiencing the wounding sequence.

A "BLock" is a "Key" plus shock. A "Key" is an otherwise ordinary life experience which gets hypnotically associated to the experience of a startle response during a wounding event. The entire wounding sequence then is, [1] hyper awareness, [2] being startled, and [3] going into shock. Afterwards, the "key" is whatever the person experienced in the last instant before going into shock. When re-experienced, this key acts as a sort of "hypnotic cue" which causes the person to reexperience the BLock; meaning, they experience "the visual material which they can no longer be picture."


Mental Illness More Accurately Defined

(defines what is and is not mental illness)

A character type "one" plus a significant developmental BLock occurring during the first year of life.
The idea that true "mental illness" is based on a character type wherein the person experiences only the "me" state; more over, that the person has also experienced at least one significant developmental BLock during the first year of life. In every case, these developmental BLocks result from a startling failed attempt by the baby to reach Layer 9. Thus, while the symptoms vary based entirely on whatever the baby was experiencing at the time of the failure (e.g. "Borderlines" were startled during the angry stage of a "crying fit": Layer 5; "Schizotypals" during a moment of personal non existence: Layer 1), the nature of these illnesses is all the same; a startling moment wherein the baby was unable to connect to another person.

Health and Healing: Emergence Therapy

Visual Dialogues

(the basic technique of Emergence Therapy)

Guided, spoken, here and now explorations of the life events we experience in “P’ Curves.

Explores orally and interactively what people experience in and around “P” Curves. Seeks to expand on and integrate the visions and lack of vision discovered and uncovered during the “P’ Curve process.

This technique comprised about 85% of Emergence Therapy.

“P” Curves
Guided, written explorations of what we experience in Event Diagrams.

The guide explores and records on paper a person’s abilities to internally visualize specific life areas, sorting these experiences into two categories: what the person can internally visualize and what the person can not internally visualize.

This process utilizes the ideas that what a person can not internally visualize is what is “Blocked,” and that discovering and exploring these “BLocks" is the most direct way to heal a person’s woundedness. Used about 15% of the time.

Direct Emergence
Consciously directed (guided) here and now life explorations in which we act out a BLock in the service of healing it.

Also known as “playing the bad guy.” Guides use this collection of techniques to directly provoke people back into their wounding scenes, purposely creating a “healing stage” on which it is possible for them to emerge from a BLock.

Used about 5% of the time.

Cycles of Three
A consciously directed technique for "self-emergence."
[1] I know it's not you.
Picture who or what you see as the cause of your suffering AND while holding this picture, internally hear yourself say only, "I know it's not you (that is causing my pain)";
[2] How old do I feel?
Internally sense your age by asking yourself, "how old do I feel right now?" Now, internally hear only a number, nothing more;
[3] What emotions am I experiencing?
Check inside yourself for your spiritual state by asking yourself, "what emotions am I feeling right now?" Now, internally hear only the words needed to name your emotions, nothing more.

Now, repeat these three steps until a scene emerges. That's all there is to it.

The Five Perspectives
The five ways to describe what changes in us during an emergence.

The five perspectives from which we can observe our lives; [1] Consciousness, [2] Learning, [3] Wounds, [4] Healing, [5] Love. Here, all five perspectives can be seen as variations of the other four. For instance, "becoming more conscious" can be seen as [1] discovering what you had not consciously learned (Learning), [2] consciously discovering that an injury exists (Wound), [3] consciously seeing what this injury had blocked (Healing), and [4] consciously discovering the beauty in anything or in anyone (Love).

The True Sequence of Healing
Life Events
These two sequences reveal the most basic error made in therapy.

The Assumed Sequence of Life Experience: Event > Interpretation > Response (all cognitive and behavioral therapies are built on this erroneous assumption. So are the changes suggested by most philosophies and religions which they believe will lead to a better life. Any improvements are but temporary.)
The Actual Sequence of Life Experience: Event > Response > Interpretation (the assumed sequence underlying all emergences, the only way personality changes permanently.)






.